
GDC 2018: Designing Games for Twitch, with Ian Milham
Kotaku Splitscreen · Kotaku
March 25, 201833m 1sExplicit
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Show Notes
Jason and Kirk are still posting pods from their time at the Game Developers Conference in San Francisco. This time they sat down with S.O.S. creative director (and former Dead Space developer) Ian Milham to talk about how he's building social dynamics into an online survival game.
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