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Show Notes
The Wake and her crew barely escape the Iron Fortress, though the airship is left badly damaged. With no skilled craftsmen in Kanebren to make the magical repairs she needs, the crew sets their course for Shadow Hall, hoping to avoid trouble along the way. Jericho is reunited with a long-lost acquaintance, while Zaldor is confronted by a figure from his past—one who warns that ancient beasts are beginning to rise from their centuries-long slumber.