PLAY PODCASTS
#042 - Mark Rosewater

#042 - Mark Rosewater

“Magic is a game about change…we’ve been spending…

Humans of Magic

November 3, 201855m 10s

Audio is streamed directly from the publisher (feeds.soundcloud.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

“Magic is a game about change…we’ve been spending the last twenty-five years figuring out how to make it even better.” The legendary Mark Rosewater, Head Designer for Magic: The Gathering, joins “Humans of Magic” to discuss the finer nuances of designing for the best game on the planet. Hear Mark talk about why building a Magic set is like building a house, how his process has evolved, and why you should be excited about Magic’s future. Timestamps: 2:55 Introductions 6:00 Mark’s family and Rosewater gaming night 10:16 Playing games with Richard Garfield 12:00 Mark’s role at Wizards—the “building a house” metaphor 14:26 What feeds exploratory and vision design? 17:58 What skillsets do Magic designers need, at each stage of the process? 22:42 The evolution of the design process—then vs. now 27:55 Designing the house for different player demographics 30:32 Compartmentalized design teams—what are the tradeoffs? 34:21 “Game design is about iteration” 40:58 Inspiring everyone working at Wizards to live the core values 44:12 Transparency, open communication, and cross-team collaboration 47:17 What does Magic need to do to stay relevant? 49:04 Thoughts on the state of Organized Play? 49:57 What advice would Mark give to a younger version of himself? 52:01 What advice would Mark give to a first-time tournament player? Enjoy! To support the Humans of Magic podcast go to: www.patreon.com/jameshsu