
How We Roll Podcast
520 episodes — Page 10 of 11

Ep 9512.5 - Forget Me Not - Are We The Good Guys?
EEpisode 5: With our final flash back we learn exactly what happened to the investigators in the Cooper house and why they lost their memories... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 9412.4 - Forget Me Not - Insanity Strikes
EEpisode 4: Clues have been gathered, but whatever happened at the Cooper house is still a mystery...Will the investigators find out before their minds and bodies are destroyed With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 9312.3 - Forget Me Not - I Hope You Ain't No Democrat
EEpisode 3: A disturbing trip to the hospital for Ben, memories return and they load up on guns! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 9212.2 - Forget Me Not - At Least I've Got Chicken
EEpisode 2: Without their memories, the investigators continue to retrace their steps, trying to find clues as to what happened to them...but as their investigations continue it becomes very clear that they are uncovering something terrible! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 9112.1 - Forget Me Not - You've got pretty corn boy
EEpisode 1: The players wake up to find themselves in the middle of nowhere, with no memory of who they are or how they got there. As they try to piece together the events of the previous few days, they soon begin to realise that something truly horrific had happened and gaining back their memories may not be something they want to do! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 9011.2 - One Flew Over the Cultists' Nest - Embrace the Madness
EEpisode 2: Back in the summer of 2016, Kuran said he'd like to try DMing/Keeping a scenario and that he had written one of his own. We all made characters but had no idea that rather than battling the forces of evil - we'd actually be joining them! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 8911.1 - One Flew Over the Cultists' Nest - Hive Mind Buddies
EEpisode 1: Back in the summer of 2016, Kuran said he'd like to try DMing/Keeping a scenario and that he had written one of his own. We all made characters but had no idea that rather than battling the forces of evil - we'd actually be joining them! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 88BONUS - Dockside Dogs - After game chat
EBONUS - the team sit down to discuss the game and its enigmatic ending

Ep 8710.3 - Dockside Dogs - I used to be a gangster before I was shot in the knee
EEpisode 3: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 8610.2 - Dockside Dogs - PvP
EEpisode two: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 8510.1 - Dockside Dogs - The Heist
EEpisode one: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 849.5 - Mr Corbitt - Well That's Just Unnecessariliy Disgusting
EEpisode 5: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 839.4 - Mr Corbitt - And I ate his liver with some fava beans
EEpisode 4: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 829.3 - Mr Corbitt - Cthulhu's Last Keggar
EEpisode 3: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 819.2 - Mr Corbitt - Party Like It's 1924
EEpisode 2 - The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 809.1 - Mr Corbitt - How did Hardmeat get through?
EEpisode 1 - The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 79BONUS- Servants Of The Lake- After Game Chat
EBONUS- Servants Of The Lake- After Game Chat by How We Roll Podcast

Ep 788.3 - Servants of the Lake - I'd Have Preferred a Head Shot!
EEpisode 3 : Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx cthulhucall of cthulhupodcastrpactual playchaosiumdoors to darknessrpghowwerollmike masongood friends of jackson elias7th edition

Ep 778.2 - Servants Of The Lake- The Clue
EEpisode 2 : Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 768.1 - Servants Of The Lake - Tyre Tracks ARE A Clue
EEpisode 1: Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 757.8 - The Sanatorium - Lucidity
EEpisode 8 - Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 747.7 - The Sanatorium - Inception
EEpisode 7: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 737.6 - The Sanatorium - The Nightmare Continues
EEpisode 6: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 727.6 - The Sanatorium - The Nightmare Continues
EEpisode 6: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 717.5 - The Sanatorium - Night Terrors
EEpisode 5: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 707.4 - The Sanatorium - K - Complex
EEpisode 4: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 697.3 - The Sanatorium - Theta Pattern
EEpisode 3: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 687.2 - The Sanatorium - Somnolence
EEpisode 2: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. Spenser, Finn, Oz and Huck gathered together on the Dock all wanting to travel across the stormy November sea to visit Dr Brewer's Sanatorium for the rich and famous. However, they hadn't bargained on quite how rough the water would be and it looks like our adventure might end early... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 677.1 - The Sanatorium - Alpha Rhythem
EEpisode 1: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. Spensor and Finn are requested by the head of the newly formed Delta Green to check on their old friend and fellow Mythos Investigator Bartholomew Ormund, who had booked himself into a psychiatric institution for the rich and powerful, run by noted alienist, Dr Brewer. The institution was located on a remote island of the coast of New England. On the jetty, the two investigators met up with Johnny Huck, an occult journalist and "Oz" a student of psychiatry. As a DM/Keeper this is by far the most ambition story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

Ep 596.7 - Crack'd And Crook'd Manse -THE END
EEpisode 7: All hell breaks loose as the investigators desperately try to escape from a tentacled horror. Will they make it out? With thanks to Battlebards.com

Ep 586.6 - Crack'd And Crook'd Manse - That's How We Roll!
EEpisode 6: Who was creeping up the stairs? What happened to the mass murderer Arthur Curwin? What happened to the missing millionaire and his staff? All will be answered in this, our penultimate episode!!! With Thanks to battlebards.com

Ep 576.5 - Crack'd And Crook'd Manse - Something For The Weekend
EEpisode 5: The crew explore the house and make some startling discoveries!

Ep 566.4 - Crack'd And Crook'd Manse - Dirty Cops Do it Best!
EEpisode 4: The investigators finally arrive at the much maligned Fitzgerald estate, in the hope of locating the missing millionaire. With thanks to Battlebards.com

Ep 556.3 - Crack'd And Crook'd Manse - Now We Have Guns!
EEpisode 3: The investigators learn the horricfic background of the Fitzgerald Manse, explore the town and follow up a handful of leads. With thanks to: Battlebards.com

Ep 546.2 - Crack'd And Crook'd Manse - A Murderous History
EEpisode 2 - Spenser and Finn meet two other travelers and invite them to join the investigation. It seems the Fitzgerald Manse has a dark history. With thanks to www. Battlebards.com

Ep 531.1 - The Recap Project - The Haunting
EEpisode one - In this ambitious project, Kuran has written, directed and produced a theatrical recap of season one of our Call of Cthulhu campaign. This serves as not just a great introduction to season 2, but a story in itself!

Ep 526.1 - Crack'd And Crook'd Manse - A Damn Fine Episode
EEpisode 1: Spenser Randall returns with three new investigators to solve the mystery of a missing millionaire. With thanks to battlebards.com

Ep 331.2 - ONE SHOT - Everyone Is John - Part Two
EEpisode 2: This week Eoghan takes the reigns as GM and the HowWeRoll Crew get to try a fantastic system called Everyone is John. Much hilarity happened! With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Home Base Groove", Plain Loafer", "Dances and Dames" and "DD Grove"

Ep 321.1 - ONE SHOT - Everyone Is John - Part One
EEpisode 1: This week Eoghan takes the reigns as GM and the HowWeRoll Crew get to try a fantastic system called Everyone is John. Much hilarity happened! With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Home Base Groove", Plain Loafer", "Dances and Dames" and "DD Grove"

Ep 311.2 AWARDS SHOW - Season 1
EEpisode 28: Join the crew and some friends of the show for our first awards show. There'll be laughs, tears and a few surprises!

Ep 301.1 AWARDS SHOW - Season 1
EEpisode 27: Join the crew and some friends of the show for our first awards show. There'll be laughs, tears and a few surprises!

Ep 295.8 - SEASON FINALE - The Dreamstone
EEpisode 26: Fire! Death! Aliens! And much more in this season's final episode! With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Ossuary 1 - A Beginning", "Ossuary 5 - Rest", “Ossuary 2 –Turn” and FesliyanStudios for use of “Fight me if you can”, “Destructor”, “Desperation”, “Enemy”, Take down 2” Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Ep 285.7.3 - Return To Innsmouth - Radio Broadcast Three Of Three
EFinal episode: Teaser part three of three

Ep 275.7.2 - Return To Innsmouth - Radio Broadcast Two Of Three
EFinal episode: Teaser part two of three

Ep 265.7.1 - Return To Innsmouth - Radio Broadcast One Of Three
EFinal episode: Teaser part one of three

Ep 255.7 - Return To Innsmouth - Episode 7 - Oh No, Not Again
EEpisode 25: With Dagon seemingly defeated, the investigators search the destroyed town of Innsmouth for the missing Harold Mudd and the elusive Dreamstone. With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Ossuary 1 - A Beginning", "Ossuary 5 - Rest", “Ossuary 2 –Turn” and FesliyanStudios for use of “Fight me if you can”, “Destructor”, “Desperation”, “Enemy”, Take down 2” Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Ep 245.6 - Return To Innsmouth - Episode 6 - THE END
EEpisode 24: With the battle over Innsmouth raging on, the players fight to survive as they search for Molly, Hector and the elusive dream stone!

Ep 235.5 - Return To Innsmouth - Episode 5 - Watch Out For Those Non-Euclidian Angles
EEpisode 23: After discovering that Molly Smith had been kidnapped by creatures from Innsmouth Bart and Spencer head off into the sewers in hot pursuit. They arrive just in time to see Mick Tobin jumping into a glowing green sphere, they jump in after him! Check out our Patreon and support the show! www.patreon.com/HowWeRollPodcast Thanks to freemusicarchive.org/music/kevin_macleod/ and www.fesliyanstudios.com/ for their fantastic music!

Ep 225.4 - Return To Innsmouth - Episode 4 - Battle In The Sewers
EEpisode 22: Mick Tobin jumps into the unknown of the sewers chasing who knows what. Meanwhile Bart and Spencer investigate Duncan Smith's manor. Check out our Patreon and support the show! www.patreon.com/HowWeRollPodcast Thanks to freemusicarchive.org/music/kevin_macleod/ and www.fesliyanstudios.com/ for their fantastic music!

Ep 215.3 - Return To Innsmouth - Episode 3 - The Plot Thickens
EEpisode 21: Mick Tobin jumps into the sewers alone following some fishy footsteps, while Spencer and Bart explore the Smith residence. Check out our Patreon and support the show! www.patreon.com/HowWeRollPodcast Thanks to freemusicarchive.org/music/kevin_macleod/ and www.fesliyanstudios.com/ for their fantastic music! "Ossuary 1 - A Beginning" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/