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Life is like a game
Episode 3

Life is like a game

Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’. If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at [email protected].

Google DeepMind: The Podcast · Koray Kavukcuoglu, Oriol Vinyals, Max Jaderberg, Raia Hadsell, David Silver

August 20, 201926m 52s

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Show Notes

Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.

If you have a question or feedback on the series, message us on Twitter (@DeepMind using the hashtag #DMpodcast) or emailing us at [email protected].

Further reading

Interviewees: Research scientists Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.

Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind

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Topics

artificial intelligencecapture the flagaideepmindstarcraft