
Episode 2
Netflix’s narrative designer on making interactive stories more accessible
Gameplayarts: Helping Cultural Institutions Break Into Games · Jamin Warren
September 6, 201916m 23s
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Show Notes
Juan Vaca, Netflix’s first narrative designer, gives us his thoughts on why interactive content is taking off lately. He also details how his gaming background influences his storytelling, why he thinks of his audience as players instead of viewers, and what exactly goes into making an interactive movie or TV show at Netflix.
Topics
gaming literacytranslatorcultural institutionsdeep research made funmeeting audiences where they arestrategic partnershipcapacity buildinginstitutional readinessdiscovery phasestakeholder alignmentR&D phasemenu of optionstruly relevant engagementgaming as art formexperimental programmingdigital strategy gapbuilding internal expertisepeer institution examplesrisk toleranceinnovation culturecross-functional collaborationmillennial engagementprogram developmentplatform partnershipscommunity buildingpilot projectsaudience researchsuccess metricsiterative learninglong-term partnershipsubject matter expertiseorganizational change managementMuseum of Modern ArtBritish MuseumSmithsonianGetty Research Instituteprovenance researchaccessible scholarshipgaming behaviorsmeasurement frameworkproof of conceptstrategic frameworksresource flexibilitydecision-making governancecontent communicationscultural sector knowledgeCreate Connect Conveneexhibitions commissionsdigital presenceevents programming