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How Games Marketing Affects Social Change with Ad Council's Rebecca Mir
Episode 4

How Games Marketing Affects Social Change with Ad Council's Rebecca Mir

Gameplayarts: Helping Cultural Institutions Break Into Games · Jamin Warren

November 13, 202025m 8s

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Show Notes

I spoke with Rebecca Mir, Director of Digital Product Management at Ad Council, about the inherent potential of technology, games, and digital media for creating social change; the differences between traditional marketing and PSA development; and how Guild Wars 2 proved to be the perfect place to Seize the Awkward.


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Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts’ past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

Topics

Ad CouncilRebecca MirJamin Warren256 AgencySocial Impact GamingGame for GoodSeize the AwkwardGuild Wars 2Kingdom Hearts 3Public Service AnnouncementsPSAIn-game AdvertisingMental Health AwarenessSuicide PreventionBullying PreventionDigital Product ManagementNon-profit MarketingInfluencer MarketingSocial GoodNCSoftSquare Enix