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Running a High-Level Game | GMJ 332
Season 18 · Episode 332

Running a High-Level Game | GMJ 332

In this episode I discuss running D&D and other RPGs at high level. It’s often not as fun as we think it’ll be, especially for the GM. A lot of the issues with high level play and advancement are baked into the games, but sometimes we as GMs make the situation even worse through our approach.

Game Master's Journey

October 14, 20251h 6mExplicit

Show Notes

In this episode I discuss running D&D and other RPGs at high level. It’s often not as fun as we think it’ll be, especially for the GM. A lot of the issues with high level play and advancement are baked into the games, but sometimes we as GMs make the situation even worse through our approach. I talk about some ways to handle powerful PCs as a GM—what to do and what not to do. I also share things I’ve learned running Blood of the Avatars and other high-level campaigns. Hopefully you can learn from some of my mistakes in your next high-level game.

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If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.

If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.

Check out my latest D&D supplement, Adventurers of Primordia.

Topics

RPGRoleplayingGameMasterTabletopDungeonsDragonsDDungeonDMworldbuildingmastering