
GMJ 165: DMG Chapter 1: Creating Campaign Events
Lex returns to the Dungeon Master's Guide to discuss creating campaign events. These events are the perfect way to begin or end a campaign, or to renew flagging interest in a campaign that's grown stagnant. Finally, Lex discusses ending a campaign.
July 20, 20171h 35m
Show Notes
Lex returns to the Dungeon Master's Guide to discuss creating campaign events. These events are the perfect way to begin or end a campaign, or to renew flagging interest in a campaign that's grown stagnant. Finally, Lex discusses ending a campaign.
Topics
RPGRoleplayingGameMasterTabletopDungeonsDragonsDDungeonDMworldbuildingmastering