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[Ep459] Control Shift

[Ep459] Control Shift

This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, making control schemes a fundamental pillar in game design. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://youtu.be/yR_Opccn1n4 Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/ 00:37 Intro 02:54 Thanks to our supporters! (https://moneygrab.bscotch.net) 03:09 Helldivers 2 39:48 UppasitFlitwip: Why you opted not to use a joystick and instead to tap the screen to move the player in original Crashlands. To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Game Dev Podcast | Coffee with Butterscotch

March 20, 20241h 9mExplicit

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Show Notes

This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, making control schemes a fundamental pillar in game design.


Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/


00:37 Intro

02:54 Thanks to our supporters! (https://moneygrab.bscotch.net)

03:09 Helldivers 2

39:48 UppasitFlitwip: Why you opted not to use a joystick and instead to tap the screen to move the player in original Crashlands.


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Topics

video gamesgamesgame developmentgamedevgame devgames industrygamingbusinessentrepreneurshipcomedyadviceindie gamesindie game dev