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[Ep323] Jevens Nuance

[Ep323] Jevens Nuance

Hi, Shenanites! This week, we talk about sure things, hot pipes, and what design by chaos really is. Our old friend the Jevens paradox pays us a visit, and it turns out that heuristic has some layers! Plus, listen in as we dive deep into our most contenti

Game Dev Podcast | Coffee with Butterscotch

August 11, 202151m 59sExplicit

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Show Notes

Hi, Shenanites! This week, we talk about sure things, hot pipes, and what design by chaos really is. Our old friend the Jevens paradox pays us a visit, and it turns out that heuristic has some layers! Plus, listen in as we dive deep into our most contentious internal debate. Three brothers enter… and, well, three brother leave. Because conservation of mass.

Questions answered (abbreviated):

  • Flyhoppie Axerompa: Could you talk about why certain games might feel like a sure thing?
  • Fraser_: How long do you think is left before something breaks the pre-Crashlands games, and it’s no longer worthwhile to go back and fix it?
  • Beekie Boppaboop: What would you say are the studio’s design principles?

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Topics

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