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[Ep320] Non-ergonomically Close

[Ep320] Non-ergonomically Close

Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t

Game Dev Podcast | Coffee with Butterscotch

July 21, 202155m 2sExplicit

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Show Notes

Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t know what you’re trying to do, then you’re just doing things randomly. And like we’ve said before, it’s fine to flip randomly, but you better know what gradient you’re looking for.

Questions answered (abbreviated):

  • TimConceivable: Where in the Bscotch universe did Narwhal Online take place?
  • challosis: Do y'all ever need to use focus techniques like pomodoro?

Things mentioned:

  • Favro.com
  • Regular expressions

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Topics

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