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[Ep268] Sconegate

[Ep268] Sconegate

Hello, Shenanites! This week, we talk about muscley butterflies, small batch cat introductions, and a fractal universe. The most important part of a biased random walk is the bias. As long as you know vaguely where you’re going, a wildly circuitous route

Game Dev Podcast | Coffee with Butterscotch

July 22, 20201h 0mExplicit

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Show Notes

Hello, Shenanites! This week, we talk about muscley butterflies, small batch cat introductions, and a fractal universe. The most important part of a biased random walk is the bias. As long as you know vaguely where you’re going, a wildly circuitous route can still get you there. Just don’t look too deep -- those triangle muffins will look right back.

Questions answered (abbreviated):

  • tofos: How is LevelHead doing compared to Crashlands?
  • Captain Wiggly: What strategies have you found to be the least effective for promoting your games?
  • Bukkarow Vimtangle: Can you talk more about the head-space for taking game development seriously? I'm having trouble seeing the path from "Make Games" to ?

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Topics

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