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[Ep195] Generic Fourth-person Crate Reenactment

[Ep195] Generic Fourth-person Crate Reenactment

Hi again, Shenanites! This week, we discuss why we go to bed early, monsters packing heat, and plastic T-rexes on a stick. Plus, incentives, auto-scaling, and learning from other people’s design issues. Finally, we’ll leave you with this question to ponde

Game Dev Podcast | Coffee with Butterscotch

March 20, 20191h 3mExplicit

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Show Notes

Hi again, Shenanites! This week, we discuss why we go to bed early, monsters packing heat, and plastic T-rexes on a stick. Plus, incentives, auto-scaling, and learning from other people’s design issues. Finally, we’ll leave you with this question to ponder--Do you value the rain?

PS: Want to get your hands on some Bscotch merch? There’s a clearance sale going on at https://shop.bscotch.net! PPS: Shenanijam is coming up on July 12! Check out details at https://shenanijam.com. PPPS: ALSO, Shenanicon 2019! It’s happening! Get your tickets at https://meet.bscotch.net!

Questions answered (abbreviated):

  • VikIsThicc: Do you have something against floating heads?
  • MySecretWeapon: What's a real world location you've always wanted to visit but haven't been able to? As a bonus, what's your favorite genre of food?
  • Zivix: If you were releasing Crashlands with the knowledge you have today, would you still have launched on mobile and desktop on the same? If not, what would your approach be? How much time would you leave in between the releases?
  • Peabnuts123: Can you please call this episode “generic top-down shooter” so that I might get an easier category in the next Shenanijam?
  • Zuleo: Do you all have any tips on keeping up with taxes with a business, especially if you have your game on multiple platforms and stores?

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Topics

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