![[381] Question Apocalypse](https://img.transistorcdn.com/ymWZ-ZtRayXg8kpyuTW6wgzLdRORcFccngLHmBv8ikc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.jpg)
[381] Question Apocalypse
n this episode, we discuss memoizing, robomancing, and master-minding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game’s concept to its release, you have to manag
Game Dev Podcast | Coffee with Butterscotch
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Show Notes
In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game’s concept to its release, you have to manage So. Many. Logistics. Mastering that art is how the battle is won… or lost.
00:34 Intro
01:16 Thanks to our supporters! (https://moneygrab.bscotch.net)
Questions answered (abbreviated):
- 03:15 challosis: Some parts of making a game are really fun. Some parts are really annoying. Which part of making a game feels exactly in the middle?
- 22:32 Rayboblio: What tech or programming language are you using for your robomancing needs?
- 30:34 Gibbs: What surprised you the most about running your own video game company? Was anything easier than you expected? What was harder?
Other things mentioned:
- Make.com (https://www.make.com)
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