
fxguide: fxpodcast
Mike Seymour, John Montgomery
Show overview
fxguide: fxpodcast has been publishing since 2020, and across the 6 years since has built a catalogue of 157 episodes. That works out to roughly 120 hours of audio in total. Releases follow a monthly cadence.
Episodes typically run thirty-five to sixty minutes — most land between 36 min and 1h 1m — though episode length varies meaningfully from one episode to the next. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-US-language TV & Film show.
The show is actively publishing — the most recent episode landed yesterday, with 23 episodes already out so far this year. The busiest year was 2025, with 47 episodes published. Published by Mike Seymour, John Montgomery.
From the publisher
fxguide covers the visual effects industry and software from a high-end professional vfx artists’ perspective.
Latest Episodes
View all 157 episodesDNEG on Making Cartoon Logic Work in Coyote vs. Acme
Crafty Apes CEO Alana Newell
Nikola Todorovic on Autodesk Flow Studio’s new 3D Editor + Canvas
Vecna, Demogorgons and Young Will: Inside the VFX of Stranger Things S5
Jamie Hearing on how Clear Angle is scanning the future of VFX
The VFX power of lens metadata
John Knoll and the handmade Star Wars of The Mandalorian and Grogu
Geriatric parkour: ILM’s creature work for The Boroughs
Man on Fire: Kevin Lingenfelser on collapse, chaos and invisible VFX
Union VFX on production-ready Gaussian splat crowds
Paul Debevec: a history of lighting the future of VFX
Paul Debevec: a history of lighting the future of VFX
ComfyUI with co-founder Yannik Marek (ComfyAnonymous)
ComfyUI with co-founder Yannik Marek (ComfyAnonymous)
Jordan Nounnan – Visualization Supervisor on Stranger Things S5
Jordan Nounnan – Visualization Supervisor on Stranger Things S5
fxpodcast: going underground with Hijack
fxpodcast: going underground with Hijack
In our latest fxpodcast, DOP Ed Moore breaks down the massive stage builds, clever virtual production, and the 2,000+ VFX shots that keep the world’s unluckiest commuter racing in another high-stakes season.
Fallout Season 2 with VFX Supervisor Jay Worth
VFX Supervisor Jay Worth discusses the intricate production of Fallout Season 2, highlighting a continued commitment to blending practical puppets with digital enhancements, cutting-edge VFX, and state-of-the-art AI.
Nuke 17 with Foundry Creative Director Juan Salazar
A deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows are reshaping the role of the modern compositor.