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Renee Blair talks about accessibility, HCI and more in the Key of Boss
Episode 92

Renee Blair talks about accessibility, HCI and more in the Key of Boss

We chat with Renee Blair of Bosskey about her work, accessibility in games, level design and Lawbreakers!

Fresh out of Tokens · Fresh Out of Tokens

June 1, 201742m 44sExplicit

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Show Notes

We chat with Renee Blair of Bosskey about her work, accessibility in games, level design and Lawbreakers!

There’s tees, mugs and other items in the I Need Diverse Games spreadshirt shop. Any profits are split 50/50 with @Chachibobinks who created the logo and banner. There’s a blog to compliment the show! Feel free to drop a note to [email protected] if you have questions, compliments, episode or guest feedback. The site is outoftokenscast.com or outoftokenscast on tumblr. Keep up with guest announcements and show news at @OutOfTokensCast

Questions for Renee:

@TimpoAdante: What accessibility features do you consider so basic that there's no excuse to not include them?

How much development time would be saved by building in accessibility from the ground up?

What accessibility considerations do you feel are most frequently overlooked?

What we’re playing/reading:

Tanya: Mass Effect Andromeda, Injustice 2

Renee: Transmetropolitan, Persona 5

Where to find our guest online

Twitter: @heptad777

http://ecgconf.com/renee-blair/

http://reneeblair.me/

Renee's games on Itch.IO

Where to find your host online:

Tanya D. - @cypheroftyr // @INeedDivGms

Twitch: twitch.tv/cypheroftyr // twitch.tv/INeedDivGames

Support the show via I Need Diverse Games Patreon

Support Tanya's other work via Patreon

Topics

lawbreakersrenee blairbosskeyaccessibilitygame design