
Show Notes
<p>WebAssembly! You've probably heard lots about it, but what the heck
is it? Is it just for C and Rust programs? Can you write it by hand?
(Do you want to?) And wait, how is Spritely getting involved in
WebAssembly efforts? Find out!</p><p><strong>Links:</strong></p><ul><li><p><a href="https://webassembly.org/">WebAssembly</a></p></li><li><p><a href="https://gitlab.com/spritely/guile-hoot/">Hoot!</a> (and <a href="https://spritely.institute/news/guile-on-web-assembly-project-underway.html">Hoot announcement</a>, <a href="https://spritely.institute/news/andy-wingo-leads-g2W.html">Andy Wingo joining</a>, <a href="https://spritely.institute/news/robin-templeton-joins.html">Robin Templeton joining</a>)</p></li><li><p><a href="https://spritely.institute/news/hoot-wireworld-live-in-browser.html">Lisp Game Jam - "Wireworld" - Hoot's low level WASM tooling in action</a></p></li><li><p><a href="https://spritely.institute/news/scheme-to-wasm-lambdas-recursion.html">Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration!</a></p></li><li><p><a href="https://developer.mozilla.org/en-US/docs/WebAssembly/Understanding_the_text_format">Understanding the WebAssembly text format</a></p></li><li><p><a href="https://github.com/WebAssembly/gc/blob/master/proposals/gc/Overview.md">WebAssembly GC proposal</a></p></li><li><p><a href="https://fossandcrafts.org/episodes/49-lisp-but-beautiful-lisp-for-everyone.html">Episode 49: Lisp but Beautiful; Lisp for Everyone</a></p></li><li><p><a href="https://wasi.dev/">WASI</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/POSIX">POSIX</a></p></li><li><p><a href="https://fossandcrafts.org/episodes/17-gardening-seedling-to-seasoned.html">Episode 17: Gardening, from seedling to seasoned</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Conway's Game of Life</a></p></li><li><p><a href="https://wasm4.org/">WASM-4</a></p></li><li><p><a href="https://fossandcrafts.org/episodes/46-mark-miller-on-distributed-objects-part-1.html">Episode 46: Mark S. Miller on Distributed Objects, Part 1</a></p></li><li><p><a href="https://github.com/google/schism">Schism</a> by Eric Holk</p></li></ul>