
Multi-Platform SwiftUI with Malin Sundberg
In this episode, Leo talks with Malin Sundberg about her experience building Orbit across a variety of Apple platforms using SwiftUI and what lessons she came away with.
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Show Notes
Guest
- Malin Sundberg - @malinsundberg
- Orbit - https://timeinorbit.com - A nicely designed time tracking and invoicing app
- Cup of Tech - http://cupof.tech - Podcast with Malin, Kai and Zach
Youtube Video - https://youtu.be/uFdLYrze0uc
Related Episodes
- Episode 25 - Developing for Multiple Platforms with Manton Reece
- Episode 35 - SwiftUI - The Good, the Bad, and the Benefits
- Episode 57 - SwiftUI with Majid Jabrayilov - Part 2
- Episode 60 - The Future of Mac Development with Lucas Derraugh - Part 2
Related Links
- Back to the Mac 2020 - The journey of making a Mac app in SwiftUI by Malin
- NSSpain - SwiftUI: We’re now Apple Platform Developers by Malin
- iOSDevCampDC 2020 - Full Stack Swift - From Server to Watch by Leo
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Building for the macOS
- macOS Design Differences
- Where AppKit is necessary on macOS?
- How Big Sur changed the design?
- Supporting Older Operating Systems
Migrating to iOS
- Dealing with iOS screen size
- Differences in navigation
- What parts can be reused for SwiftUI?
- Designing for "glimpses"
Whether to go with SwiftUI
- AppKit/UIKit vs SwiftUI
- Some parts faster for development - some slower
- Based on expertise
- How about Catalyst?
Social Media
Email
[email protected]
GitHub - @brightdigit
Twitter
BrightDigit - @brightdigit
Leo - @leogdion
Instagram - @brightdigit
Patreon - empowerappshow
Credits
Music from https://filmmusic.io
"Blippy Trance" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
- Swapnil S
- Steven Lipton