
Episode 44
044: elm-webgl
Andrey Kuzmin walks us through Elm's syntax for writing 3D shaders and using them in a type-safe way from Elm.
November 22, 20211h 3m
Audio is streamed directly from the publisher (cdn.simplecast.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
Guest: Andrey Kuzmin (github) (twitter)
elm-explorations/webgl- GLSL syntax
- Two shaders: vertex shader and fragment shader
- Uniforms are declarative bindings to Elm values. Type safe mapping
- Simple cube example
elm-explorations/linear-algebra/latest- Projection matrices
- elm-webgl-lessons
- ianmackenzie/elm-3d-scene/latest/
- Luca's listing of 3d Elm examples and resources
elm-3d-sceneexamples- elm-csg (Constructive solid geometry)
- Elm Japan 3d SVG art
- #gamedev and #webgl channels in Elm Slack
- James Carlson's talk about communicating with the GPU from Elm using Futhark: Making Elm Talk to Your Personal Supercomputer
- Andrey's
elm-webgl-playgroundexamples