S2 Episode 32: always online woes from Payday 3's launch
This week the podcast goes in on Payday 3's unfortunate launch, contrasted with the mega successes of the also always online game Sea Of Thieves
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Show Notes
This week we at the Electronic Wireless Show podcast look at two contrasting tales of games being always online: Payday 3's overloaded launch servers, and Sea Of Thieves' triumphant reveal of season 10 additions. Is always online good? Is it bad? Or, much like the radiator in your living room, is it basically invisible as long as nothing breaks? Plus we dive into the games we've been playing recently (Nate is still plugging away at Baldur's Gate 3), recommend a bunch of unrelated short videos, and answer a question that has plagued humanity for years: would you punch a gorilla for a cheeseburger?
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