
ICON: Authentic 3D Cultural Heritage Models for the Creative Industries
Visualisation of Spaces
Electronic Visualisation and the Arts London 2011 · Richard Beales, Ajay Chakravarthy, Sam Kuhn, Steve Luther, Michael Selway, Mike Stapleton and James Stevenson
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About this episode
Many UK museums are developing their expertise in the creation of 3D models of objects in their collection. To-date, these authentic, high-quality models have not been made available to the digital creative industries, who instead have relied on manually created models that cannot be relied on to be accurate. This paper introduces ICON, a cross-sector collaborative R&D project that is developing workflows and a technology platform to repurpose digitised models created for curatorial purposes so they can be used in film, TV, games and other creative applications.