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[PREVIEW] Design Session #69: Combat and Refining Equipment
Episode 69

[PREVIEW] Design Session #69: Combat and Refining Equipment

Eidolon Playtest · Drawn from the Undertow

January 8, 20265m 0sExplicit

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Show Notes

<html><p>Welcome, one and all, to THE YEAR OF THREADSPINNER, starting off with THE MONTH OF THREADSPINNER. We will be releasing new design sessions and new game drafts every week this month as we grind away at getting the game ready to start playtesting this spring!</p><p>This week, we talk through our ideas for how the combat system should be modified from Eidolon, and revisit equipment to further codify the ideas we've talked about with it previously. We also wrote up a whole to-do list so that we can stop forgetting about what we said we should be working on!</p><p><em>Edited by Luke</em></p><p>This episode is possible thanks to all $3 and up <a href="http://patreon.com/eidolonplaytest" target="_blank">Patreon</a> subscribers! If you're listening to the 5-minute preview of this episode, then you can listen to the full episode by <a href="https://patreon.com/eidolonplaytest?utm_medium=unknown&amp;utm_source=join_link&amp;utm_campaign=creatorshare_fan&amp;utm_content=copyLink" target="_blank">subscribing today</a>!</p></html>