![[PREVIEW] Design Session #66: Threadspinner Basic Moves](https://c10.patreonusercontent.com/4/patreon-media/p/post/141250949/77c8562ed8834a17afe025136f9490ae/eyJkIjo3MiwiaCI6MzAwMCwic3RyaXBfYWxwaGEiOjEsInciOjMwMDAsIndlYnAiOjB9/1.png?token-hash=ZeJqFns0qEVu6EL8Hm4JM9hOhZiJ7xNDVYkmRJ9Xwls%3D)
[PREVIEW] Design Session #66: Threadspinner Basic Moves
Eidolon Playtest · Drawn from the Undertow
October 15, 20255m 0sExplicit
Audio is streamed directly from the publisher (c10.patreonusercontent.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
<html><p>We've done a lot to flesh out the broad concepts of Threadspinner and laid the foundations for the new mapmaking systems that are going to most heavily distinguish the game from Eidolon mechanically. What we haven't done is give a hard think to the basic verbs that player characters can use to act upon the world. That's what we've sat down to focus on this month!</p></html>