![[PREVIEW] Design Session #64: Questing](https://c10.patreonusercontent.com/4/patreon-media/p/post/135668671/d739a6b67a1c4a8cac1b92a19b25c981/eyJkIjo3MiwiaCI6MzAwMCwic3RyaXBfYWxwaGEiOjEsInciOjMwMDAsIndlYnAiOjB9/1.png?token-hash=vnLQR8T1S7cQcjkVhVAKTPszyREIuKA-CbL6Ns-gyK0%3D)
Season 2 · Episode 64
[PREVIEW] Design Session #64: Questing
Eidolon Playtest · Drawn from the Undertow
August 4, 20255m 0strailerExplicit
Audio is streamed directly from the publisher (c10.patreonusercontent.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
<html><p>Last time, we laid out some solid groundwork for how our exploration and map-making mechanics can work. But we need to provide more definition for what you actually <em>do </em>during this part of the game. What are the goals you're pursuing? <em>Why</em> are you exploring, beyond whatever intrinsic fun it might have?</p></html>