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[PREVIEW] Design Session #64: Questing
Season 2 · Episode 64

[PREVIEW] Design Session #64: Questing

Eidolon Playtest · Drawn from the Undertow

August 4, 20255m 0strailerExplicit

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Show Notes

<html><p>Last time, we laid out some solid groundwork for how our exploration and map-making mechanics can work. But we need to provide more definition for what you actually <em>do </em>during this part of the game. What are the goals you're pursuing? <em>Why</em> are you exploring, beyond whatever intrinsic fun it might have?</p></html>