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DF Direct Weekly #28: New PS5 Model Hands-On, PS5 Upgrade Pricing, Alan Wake, Quake Remasters
Season 1 · Episode 28

DF Direct Weekly #28: New PS5 Model Hands-On, PS5 Upgrade Pricing, Alan Wake, Quake Remasters

John, Rich and Alex reconvene for this week's DF Direct Weekly, talking about the new PS5 CFI-1100 model, whether Sony's $10 PS4 to PS5 upgrade policy is justified, plus discussing Alan Wake and Quake remasters!

Digital Foundry Direct Weekly

September 13, 20211h 39m

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Show Notes

John, Rich and Alex reconvene for this week's DF Direct Weekly, talking about the new PS5 CFI-1100 model, whether Sony's $10 PS4 to PS5 upgrade policy is justified, plus discussing Alan Wake and Quake remasters!


00:00:00 Introductions

00:00:42 New PS5 model

00:11:14 Horizon Forbidden West pricing confusion

00:21:17 Alan Wake Remastered

00:32:18 Quake Remastered

00:42:42 Little Big Adventure returns

00:44:39 DF Content Discussion: Best of all the animals?

00:46:16 DF Content Discussion: DF Retro reveal

00:52:47 DF Content Discussion: Patreon update and retooling.

00:55:38 DF Supporter Q1: Would you rather a theoretical PS5 Pro doubled the computer units to 72 or added some kind of machine learning core for better AI upscaling?

01:03:58 DF Supporter Q2: What are the exact differences between mesh shaders and primitive shaders?

01:06:25 DF Supporter Q3: Is getting a reasonably optimised performance from newer PC games starting to require increased hobbiest/technical knowledge again creating a higher barrier to entry for new PC gamers?

01:18:07 DF Supporter Q4: With console reviews of late you often mention running a game not at the maximum resolution supported by a console. This confused me somewhat in that having my Series X connected to a 4K display and then setting output to 1080p just gives me a poor quality image

01:24:04 DF Supporter Q5: DLSS and performance drawback/gains

01:26:47 DF Supporter Q6: Are there any plans to include Crysis Warhead in the Crysis Trilogy collection? If not, why?

01:28:28 DF Supporter Q7: Richard does not seem as attracted to older games, despite the fact that he lived and worked through basically the entire era of 2D gaming. Why?

01:39:12 Credits

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