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DF Direct Special: Starfield Tech Breakdown - 30FPS, Visuals, Rendering Tech + Game Impressions

DF Direct Special: Starfield Tech Breakdown - 30FPS, Visuals, Rendering Tech + Game Impressions

It's the impressions/reactions video you've been waiting for - and it took time because we wanted to investigate what was shown more deeply. John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles, what 4K on Series X actually means (and the implications for Series S) before moving onto the rendering tech on display and what they think about the actual game.

Digital Foundry Direct Weekly

June 15, 202346m 0s

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Show Notes

It's the impressions/reactions video you've been waiting for - and it took time because we wanted to investigate what was shown more deeply. John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles, what 4K on Series X actually means (and the implications for Series S) before moving onto the rendering tech on display and what they think about the actual game.


00:00 Overview

00:53 Why is Starfield 30fps on consoles?

12:31 Visual impressions and real-time global illumination

17:15 Reflections and motion blur

23:31 Screen-space shadows and terrain rendering

28:06 Volumetric lighting, fog, and bokeh depth of field

32:40 Character rendering

36:01 Gameplay impressions

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