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DF Direct Q+A: The $600 PlayStation 5 Debate, PS5 Pro vs PC Pricing, Ocarina of Time Remake

DF Direct Q+A: The $600 PlayStation 5 Debate, PS5 Pro vs PC Pricing, Ocarina of Time Remake

The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show.

Digital Foundry Direct Weekly

April 2, 202652m 44s

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Show Notes

The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show. 00:00 Introduction 01:33 Supporter Q1: How should we plan for a long cross generation period, in light of PS5 price increases? 15:25 Supporter Q2: Is the PS5 Pro still good value compared to a gaming PC? 22:56 Supporter Q3: What would you like to see for a remake of Ocarina of Time? 28:47 Supporter Q4: Could Project Helix lead to an end for shader compilation stutter? 32:49 Supporter Q5: Should next-gen consoles include 3D V-Cache? And what should we make of the 9950X3D2? 39:36 Supporter Q6: Could you split PC coverage up amongst the team?

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