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Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

Developer Voices

January 9, 20251h 43m

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Show Notes

To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rendering and animation features you’d expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading.

As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he’s happy with the choice), and how one person can hope to build a project of that size.

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Fyrox Homepage: https://fyrox.rs/

The Fyrox Book: https://fyrox-book.github.io/

Rapier Physics Engine: https://rapier.rs/

The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/

Dmitry’s Engine: https://github.com/mrDIMAS/DmitrysEngine

GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm

WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation

PICO-8: https://www.lexaloffle.com/pico-8.php

Kris on Mastodon: http://mastodon.social/@krisajenkins

Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

Kris on Twitter: https://twitter.com/krisajenkins