PLAY PODCASTS
Dev Game Club

Dev Game Club

Brett Douville and Tim Longo · Brett Douville / Tim Longo

505 episodesEN

Show overview

Dev Game Club has been publishing since 2016, and across the 10 years since has built a catalogue of 505 episodes. That works out to roughly 680 hours of audio in total. Releases follow a weekly cadence.

Episodes typically run an hour to ninety minutes — most land between 1h 12m and 1h 27m — and the run-time is fairly consistent across the catalogue. It is catalogued as a EN-language Leisure show.

The show is actively publishing — the most recent episode landed 4 days ago, with 31 episodes already out so far this year. Published by Brett Douville / Tim Longo.

Episodes
505
Running
2016–2026 · 10y
Median length
1h 18m
Cadence
Weekly

From the publisher

Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!

Latest Episodes

View all 505 episodes

DGC Ep 482: Plants vs Zombies/Casual Games (part two)

Aug 19, 20261h 12m

Discord Game Club Ep. 18

Aug 12, 202657 min

DGC Ep 481: Plants vs Zombies/Casual Games (part one)

Aug 5, 20261h 7m

DGC Ep 480: Psychonauts (part four)

Jul 30, 20261h 25m

DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking

Jul 22, 20261h 14m

Discord Game Club Ep. 17

Jul 15, 20261h 50m

DGC Ep 478: Psychonauts (part three)

Jul 8, 20261h 23m

DGC Ep 477: Psychonauts (part two)

Jul 1, 20261h 13m

DGC Ep 476: Psychonauts (part one)

Jun 24, 20261h 18m

DGC Ep 475: Splinter Cell: Chaos Theory (part four)

Jun 17, 20261h 30m

Discord Game Club Ep. 16

Jun 10, 20261h 40m

DGC Ep 474: Splinter Cell Chaos Theory (part three)

Jun 3, 20261h 23m

DGC Ep 473: Splinter Cell: Chaos Theory (part two)

May 27, 20261h 12m

DGC Ep 472: Splinter Cell: Chaos Theory (part one)

May 20, 20261h 5m

DGC Ep 471: Dungeon Keeper (part four)

May 6, 20261h 13m

DGC Ep 470: Dungeon Keeper (part three)

Apr 29, 20261h 11m

DGC Ep 469: Dungeon Keeper (part two)

Apr 22, 20261h 10m

DGC Ep 468: Dungeon Keeper (part one)

Apr 15, 20261h 7m

DGC Ep 467: LoZ: Majora's Mask (part five)

Apr 8, 20261h 21m

DGC Ep 466: LoZ Majora's Mask (part four)

Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. Though it might come off as fairly negative, due to some of the hang-ups we've had while playing, we still love the swing of this game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly Zoras/Gorons Issues covered: crunching and putting in developer commentary, the tone of dialog, spending another week, getting the notebook, hoping for an alien mask, layering things on the world, maximizing their opportunities, opening up spaces, changing your identity, adding special abilities via wearables, keys that aren't keys, shifting your player mentality to get the non-resetting items, feeling like you wasted time, not playing Zelda "the right way," not knowing what the rewards for side content will be, going against the formula, being yanked around over a scarce resource, wanting you to go in the hole, crutching on Tatl and being in the right spot, the time pressure and proposing a solution, a laost generation of games, changing play style, de-3DS-ifying, investing in fan theories and creating new ideas and works, using suspended/quick saves, hardware and game motivations, quality of life. Games, people, and influences mentioned or discussed: Eyes Wide Shut, Metroid (series), Ultima, CalamityNolan, MatPat, BenDROWNED, Inscryption, Daniel Mullins, Mark Garcia, Mario Golf, Golden Sun, Final Fantasy (series), Fire Emblem (series), PSP, Game Boy, SquareSoft, Dwarf Fortress, Kirk Hamilton, Aaron Evers. Next time: More MM and Takeaways Twitch: timlongojr and twinsunscorp YouTube Discord [email protected]

Apr 1, 20261h 17m