Designer Notes 37: Chris Hecker - Part 2
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore.
March 12, 20181h 56mExplicit
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Show Notes
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore.
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video gamesvideogamesdevelopmentgame developmentidle thumbsidlethumbsdesigner notessoren johnsonmohawk games