PLAY PODCASTS
Designer Notes 22: Amy Hennig - Part 2

Designer Notes 22: Amy Hennig - Part 2

In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what elements from film can’t work in games, how many hours she averaged per week working on the

Designer Notes

October 4, 20161h 38mExplicit

Audio is streamed directly from the publisher (feeds.soundcloud.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what elements from film can’t work in games, how many hours she averaged per week working on the Uncharted series, and how to capture great acting performance for video games.

Topics

video gamesvideogamesdevelopmentgame developmentidle thumbsidlethumbsdesigner notessoren johnsonmohawk games