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Designer Notes 16: Tyriq Plummer

Designer Notes 16: Tyriq Plummer

In this episode, Adam Saltsman interviews Tyriq Plummer, who is the artist, designer, and programmer behind the roguelike platformer Catacomb Kids. They discuss why a game should let you eat your severed arm, how items can be adjectives instead of verbs,

Designer Notes

February 15, 20161h 14mExplicit

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Show Notes

In this episode, Adam Saltsman interviews Tyriq Plummer, who is the artist, designer, and programmer behind the roguelike platformer Catacomb Kids. They discuss why a game should let you eat your severed arm, how items can be adjectives instead of verbs, and how to design a deep game when you don't see the bottom yet.

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video gamesvideogamesdevelopmentgame developmentidle thumbsidlethumbsdesigner notessoren johnsonmohawk games