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0084 - Play, Pitch, Publish with Paul Conway
Season 5 · Episode 84

0084 - Play, Pitch, Publish with Paul Conway

Taking a game from idea to elevator pitch

Design Talk (dot IE) · Allen Higgins

March 4, 202131m 3s

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Show Notes

Welcome to the Game Chat series on Design Talk.

Our guest today is Paul Conway from Spooky Doorway.

Spooky Doorway is a team of Irish developers with a unique style of engaging, interactive storytelling. Their Darkside Detective series is a point-and-click puzzler with an occult-comedic feel.

Paul, could tell us a little about yourself and your path to game design? How did you know you wanted to go into this industry? And What are the most challenging/rewarding parts of your job?

The Eldritch House page on Steam https://steamcommunity.com/app/1395520/

The elevator pitch is “Hellboy meets Agatha Christie”.

“Eldritch House is a first-person narrative adventure which blends genres and is presented in a 3D comic book style. Players must investigate the strange occurrences of the remote Blake Manor. Ghosts both literal and personal haunt its denizens’ lives. Can you unearth its secrets?“

Does the pitch evolve over time?


Well, there is a lot we can learn from your experience and success in growing a community around the Darkside Detective, and in building the Spooky Doorway brand.

And not to forget the future with the growing buzz surrounding your new game #EldritchHouse.


Acknowledgements


Music 

Title: Tempting Fate

Artist: Jason Shaw on Audionautix.com

Source: https://audionautix.com

License: CC BY 4.0


Cover Art 

Title: Spooky Head + text in Magneto + Ravie

Artist: Allen Higgins

Source: SpookyHead_Coverart.jpg - composite image, credit: Spooky Doorway [www.spookydoorway.com]

License: CC BY-NC-SA 4.0


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