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372: Saving People from Themselves
Episode 373

372: Saving People from Themselves

This week, we brainstorm design patterns that help save people from themselves. From stopping the spread of misinformation, to saving eardrums, to screening spoilers, these design ideas are often clever and non-obvious. In the Sidebar, we discuss why radio and checkbox inputs are the way they are, and how to use them well in your designs.

Design Details

November 11, 202028m 40sExplicit

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Show Notes

This week, we brainstorm design patterns that help save people from themselves. From stopping the spread of misinformation, to saving eardrums, to screening spoilers, these design ideas are often clever and non-obvious. In the Sidebar, we discuss why radio and checkbox inputs are the way they are, and how to use them well in your designs.

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The Sidebar:

The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.

In this week's Sidebar, we discuss why radio and checkbox inputs are different, and how to think about designing patterns to make form fields obvious to your users.

Follow up:

  • Jesse Box tweeted about a process that works for building a culture of excellence at their company:
    • Include design quality tickets in each sprint
    • QA lots of small tasks rather than one huge task
  • Michel van Heest tweeted: Also, @brian_lovin should write a book or something, or they should just transcript @designdetailsfm

Main topic:

Divya Tak asked on Twitter: Not sure if this has already been tackled, but what are things that you do to "save the users from themselves" along the lines of @gamemakerstk's video for same thing for game design.

Cool Things:

Design Details on the Web:

And that's the way it is!