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TEXGen: a Generative Diffusion Model for Mesh Textures
Episode 153

TEXGen: a Generative Diffusion Model for Mesh Textures

Daily Paper Cast

November 28, 202424m 25s

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Show Notes

🤗 Paper Upvotes: 12 | cs.CV, cs.AI, cs.GR

Authors:
Xin Yu, Ze Yuan, Yuan-Chen Guo, Ying-Tian Liu, JianHui Liu, Yangguang Li, Yan-Pei Cao, Ding Liang, Xiaojuan Qi

Title:
TEXGen: a Generative Diffusion Model for Mesh Textures

Arxiv:
http://arxiv.org/abs/2411.14740v1

Abstract:
While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test-time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. Project page is at http://cvmi-lab.github.io/TEXGen/.