
Daily Paper Cast
1,928 episodes — Page 31 of 39
Ep 428Relightable Full-Body Gaussian Codec Avatars
🤗 Upvotes: 5 | cs.CV, cs.GR Authors: Shaofei Wang, Tomas Simon, Igor Santesteban, Timur Bagautdinov, Junxuan Li, Vasu Agrawal, Fabian Prada, Shoou-I Yu, Pace Nalbone, Matt Gramlich, Roman Lubachersky, Chenglei Wu, Javier Romero, Jason Saragih, Michael Zollhoefer, Andreas Geiger, Siyu Tang, Shunsuke Saito Title: Relightable Full-Body Gaussian Codec Avatars Arxiv: http://arxiv.org/abs/2501.14726v1 Abstract: We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.
Ep 427Question Answering on Patient Medical Records with Private Fine-Tuned LLMs
🤗 Upvotes: 4 | cs.CL, cs.AI Authors: Sara Kothari, Ayush Gupta Title: Question Answering on Patient Medical Records with Private Fine-Tuned LLMs Arxiv: http://arxiv.org/abs/2501.13687v1 Abstract: Healthcare systems continuously generate vast amounts of electronic health records (EHRs), commonly stored in the Fast Healthcare Interoperability Resources (FHIR) standard. Despite the wealth of information in these records, their complexity and volume make it difficult for users to retrieve and interpret crucial health insights. Recent advances in Large Language Models (LLMs) offer a solution, enabling semantic question answering (QA) over medical data, allowing users to interact with their health records more effectively. However, ensuring privacy and compliance requires edge and private deployments of LLMs. This paper proposes a novel approach to semantic QA over EHRs by first identifying the most relevant FHIR resources for a user query (Task1) and subsequently answering the query based on these resources (Task2). We explore the performance of privately hosted, fine-tuned LLMs, evaluating them against benchmark models such as GPT-4 and GPT-4o. Our results demonstrate that fine-tuned LLMs, while 250x smaller in size, outperform GPT-4 family models by 0.55% in F1 score on Task1 and 42% on Meteor Task in Task2. Additionally, we examine advanced aspects of LLM usage, including sequential fine-tuning, model self-evaluation (narcissistic evaluation), and the impact of training data size on performance. The models and datasets are available here: https://huggingface.co/genloop
Ep 426GeoPixel: Pixel Grounding Large Multimodal Model in Remote Sensing
🤗 Upvotes: 3 | cs.CV Authors: Akashah Shabbir, Mohammed Zumri, Mohammed Bennamoun, Fahad S. Khan, Salman Khan Title: GeoPixel: Pixel Grounding Large Multimodal Model in Remote Sensing Arxiv: http://arxiv.org/abs/2501.13925v1 Abstract: Recent advances in large multimodal models (LMMs) have recognized fine-grained grounding as an imperative factor of visual understanding and dialogue. However, the benefits of such representation in LMMs are limited to the natural image domain, and these models perform poorly for remote sensing (RS). The distinct overhead viewpoint, scale variation, and presence of small objects in high-resolution RS imagery present a unique challenge in region-level comprehension. Moreover, the development of the grounding conversation capability of LMMs within RS is hindered by the lack of granular, RS domain-specific grounded data. Addressing these limitations, we propose GeoPixel - the first end-to-end high resolution RS-LMM that supports pixel-level grounding. This capability allows fine-grained visual perception by generating interleaved masks in conversation. GeoPixel supports up to 4K HD resolution in any aspect ratio, ideal for high-precision RS image analysis. To support the grounded conversation generation (GCG) in RS imagery, we curate a visually grounded dataset GeoPixelD through a semi-automated pipeline that utilizes set-of-marks prompting and spatial priors tailored for RS data to methodically control the data generation process. GeoPixel demonstrates superior performance in pixel-level comprehension, surpassing existing LMMs in both single-target and multi-target segmentation tasks. Our methodological ablation studies validate the effectiveness of each component in the overall architecture. Our code and data will be publicly released.
Ep 425AdaIR: Adaptive All-in-One Image Restoration via Frequency Mining and Modulation
🤗 Upvotes: 2 | cs.CV Authors: Yuning Cui, Syed Waqas Zamir, Salman Khan, Alois Knoll, Mubarak Shah, Fahad Shahbaz Khan Title: AdaIR: Adaptive All-in-One Image Restoration via Frequency Mining and Modulation Arxiv: http://arxiv.org/abs/2403.14614v1 Abstract: In the image acquisition process, various forms of degradation, including noise, haze, and rain, are frequently introduced. These degradations typically arise from the inherent limitations of cameras or unfavorable ambient conditions. To recover clean images from degraded versions, numerous specialized restoration methods have been developed, each targeting a specific type of degradation. Recently, all-in-one algorithms have garnered significant attention by addressing different types of degradations within a single model without requiring prior information of the input degradation type. However, these methods purely operate in the spatial domain and do not delve into the distinct frequency variations inherent to different degradation types. To address this gap, we propose an adaptive all-in-one image restoration network based on frequency mining and modulation. Our approach is motivated by the observation that different degradation types impact the image content on different frequency subbands, thereby requiring different treatments for each restoration task. Specifically, we first mine low- and high-frequency information from the input features, guided by the adaptively decoupled spectra of the degraded image. The extracted features are then modulated by a bidirectional operator to facilitate interactions between different frequency components. Finally, the modulated features are merged into the original input for a progressively guided restoration. With this approach, the model achieves adaptive reconstruction by accentuating the informative frequency subbands according to different input degradations. Extensive experiments demonstrate that the proposed method achieves state-of-the-art performance on different image restoration tasks, including denoising, dehazing, deraining, motion deblurring, and low-light image enhancement. Our code is available at https://github.com/c-yn/AdaIR.
Ep 424Multiview Equivariance Improves 3D Correspondence Understanding with Minimal Feature Finetuning
🤗 Upvotes: 2 | cs.CV Authors: Yang You, Yixin Li, Congyue Deng, Yue Wang, Leonidas Guibas Title: Multiview Equivariance Improves 3D Correspondence Understanding with Minimal Feature Finetuning Arxiv: http://arxiv.org/abs/2411.19458v1 Abstract: Vision foundation models, particularly the ViT family, have revolutionized image understanding by providing rich semantic features. However, despite their success in 2D comprehension, their abilities on grasping 3D spatial relationships are still unclear. In this work, we evaluate and enhance the 3D awareness of ViT-based models. We begin by systematically assessing their ability to learn 3D equivariant features, specifically examining the consistency of semantic embeddings across different viewpoints. Our findings indicate that improved 3D equivariance leads to better performance on various downstream tasks, including pose estimation, tracking, and semantic transfer. Building on this insight, we propose a simple yet effective finetuning strategy based on 3D correspondences, which significantly enhances the 3D correspondence understanding of existing vision models. Remarkably, even finetuning on a single object for just one iteration results in substantial performance gains. All code and resources will be made publicly available to support further advancements in 3D-aware vision models. Our code is available at https://github.com/qq456cvb/3DCorrEnhance.
Ep 423SRMT: Shared Memory for Multi-agent Lifelong Pathfinding
🤗 Upvotes: 46 | cs.LG, cs.AI, cs.MA, I.2.11 Authors: Alsu Sagirova, Yuri Kuratov, Mikhail Burtsev Title: SRMT: Shared Memory for Multi-agent Lifelong Pathfinding Arxiv: http://arxiv.org/abs/2501.13200v1 Abstract: Multi-agent reinforcement learning (MARL) demonstrates significant progress in solving cooperative and competitive multi-agent problems in various environments. One of the principal challenges in MARL is the need for explicit prediction of the agents' behavior to achieve cooperation. To resolve this issue, we propose the Shared Recurrent Memory Transformer (SRMT) which extends memory transformers to multi-agent settings by pooling and globally broadcasting individual working memories, enabling agents to exchange information implicitly and coordinate their actions. We evaluate SRMT on the Partially Observable Multi-Agent Pathfinding problem in a toy Bottleneck navigation task that requires agents to pass through a narrow corridor and on a POGEMA benchmark set of tasks. In the Bottleneck task, SRMT consistently outperforms a variety of reinforcement learning baselines, especially under sparse rewards, and generalizes effectively to longer corridors than those seen during training. On POGEMA maps, including Mazes, Random, and MovingAI, SRMT is competitive with recent MARL, hybrid, and planning-based algorithms. These results suggest that incorporating shared recurrent memory into the transformer-based architectures can enhance coordination in decentralized multi-agent systems. The source code for training and evaluation is available on GitHub: https://github.com/Aloriosa/srmt.
Ep 422Sigma: Differential Rescaling of Query, Key and Value for Efficient Language Models
🤗 Upvotes: 33 | cs.CL Authors: Zhenghao Lin, Zihao Tang, Xiao Liu, Yeyun Gong, Yi Cheng, Qi Chen, Hang Li, Ying Xin, Ziyue Yang, Kailai Yang, Yu Yan, Xiao Liang, Shuai Lu, Yiming Huang, Zheheng Luo, Lei Qu, Xuan Feng, Yaoxiang Wang, Yuqing Xia, Feiyang Chen, Yuting Jiang, Yasen Hu, Hao Ni, Binyang Li, Guoshuai Zhao, Jui-Hao Chiang, Zhongxin Guo, Chen Lin, Kun Kuang, Wenjie Li, Yelong Shen, Jian Jiao, Peng Cheng, Mao Yang Title: Sigma: Differential Rescaling of Query, Key and Value for Efficient Language Models Arxiv: http://arxiv.org/abs/2501.13629v1 Abstract: We introduce Sigma, an efficient large language model specialized for the system domain, empowered by a novel architecture including DiffQKV attention, and pre-trained on our meticulously collected system domain data. DiffQKV attention significantly enhances the inference efficiency of Sigma by optimizing the Query (Q), Key (K), and Value (V) components in the attention mechanism differentially, based on their varying impacts on the model performance and efficiency indicators. Specifically, we (1) conduct extensive experiments that demonstrate the model's varying sensitivity to the compression of K and V components, leading to the development of differentially compressed KV, and (2) propose augmented Q to expand the Q head dimension, which enhances the model's representation capacity with minimal impacts on the inference speed. Rigorous theoretical and empirical analyses reveal that DiffQKV attention significantly enhances efficiency, achieving up to a 33.36% improvement in inference speed over the conventional grouped-query attention (GQA) in long-context scenarios. We pre-train Sigma on 6T tokens from various sources, including 19.5B system domain data that we carefully collect and 1T tokens of synthesized and rewritten data. In general domains, Sigma achieves comparable performance to other state-of-arts models. In the system domain, we introduce the first comprehensive benchmark AIMicius, where Sigma demonstrates remarkable performance across all tasks, significantly outperforming GPT-4 with an absolute improvement up to 52.5%.
Ep 421Improving Video Generation with Human Feedback
🤗 Upvotes: 30 | cs.CV, cs.AI, cs.GR, cs.LG Authors: Jie Liu, Gongye Liu, Jiajun Liang, Ziyang Yuan, Xiaokun Liu, Mingwu Zheng, Xiele Wu, Qiulin Wang, Wenyu Qin, Menghan Xia, Xintao Wang, Xiaohong Liu, Fei Yang, Pengfei Wan, Di Zhang, Kun Gai, Yujiu Yang, Wanli Ouyang Title: Improving Video Generation with Human Feedback Arxiv: http://arxiv.org/abs/2501.13918v1 Abstract: Video generation has achieved significant advances through rectified flow techniques, but issues like unsmooth motion and misalignment between videos and prompts persist. In this work, we develop a systematic pipeline that harnesses human feedback to mitigate these problems and refine the video generation model. Specifically, we begin by constructing a large-scale human preference dataset focused on modern video generation models, incorporating pairwise annotations across multi-dimensions. We then introduce VideoReward, a multi-dimensional video reward model, and examine how annotations and various design choices impact its rewarding efficacy. From a unified reinforcement learning perspective aimed at maximizing reward with KL regularization, we introduce three alignment algorithms for flow-based models by extending those from diffusion models. These include two training-time strategies: direct preference optimization for flow (Flow-DPO) and reward weighted regression for flow (Flow-RWR), and an inference-time technique, Flow-NRG, which applies reward guidance directly to noisy videos. Experimental results indicate that VideoReward significantly outperforms existing reward models, and Flow-DPO demonstrates superior performance compared to both Flow-RWR and standard supervised fine-tuning methods. Additionally, Flow-NRG lets users assign custom weights to multiple objectives during inference, meeting personalized video quality needs. Project page: https://gongyeliu.github.io/videoalign.
Ep 420Temporal Preference Optimization for Long-Form Video Understanding
🤗 Upvotes: 15 | cs.CV, cs.AI, cs.CL, cs.LG, cs.RO Authors: Rui Li, Xiaohan Wang, Yuhui Zhang, Zeyu Wang, Serena Yeung-Levy Title: Temporal Preference Optimization for Long-Form Video Understanding Arxiv: http://arxiv.org/abs/2501.13919v1 Abstract: Despite significant advancements in video large multimodal models (video-LMMs), achieving effective temporal grounding in long-form videos remains a challenge for existing models. To address this limitation, we propose Temporal Preference Optimization (TPO), a novel post-training framework designed to enhance the temporal grounding capabilities of video-LMMs through preference learning. TPO adopts a self-training approach that enables models to differentiate between well-grounded and less accurate temporal responses by leveraging curated preference datasets at two granularities: localized temporal grounding, which focuses on specific video segments, and comprehensive temporal grounding, which captures extended temporal dependencies across entire video sequences. By optimizing on these preference datasets, TPO significantly enhances temporal understanding while reducing reliance on manually annotated data. Extensive experiments on three long-form video understanding benchmarks--LongVideoBench, MLVU, and Video-MME--demonstrate the effectiveness of TPO across two state-of-the-art video-LMMs. Notably, LLaVA-Video-TPO establishes itself as the leading 7B model on the Video-MME benchmark, underscoring the potential of TPO as a scalable and efficient solution for advancing temporal reasoning in long-form video understanding. Project page: https://ruili33.github.io/tpo_website.
Ep 419Can We Generate Images with CoT? Let's Verify and Reinforce Image Generation Step by Step
🤗 Upvotes: 14 | cs.CV, cs.AI, cs.CL Authors: Ziyu Guo, Renrui Zhang, Chengzhuo Tong, Zhizheng Zhao, Peng Gao, Hongsheng Li, Pheng-Ann Heng Title: Can We Generate Images with CoT? Let's Verify and Reinforce Image Generation Step by Step Arxiv: http://arxiv.org/abs/2501.13926v1 Abstract: Chain-of-Thought (CoT) reasoning has been extensively explored in large models to tackle complex understanding tasks. However, it still remains an open question whether such strategies can be applied to verifying and reinforcing image generation scenarios. In this paper, we provide the first comprehensive investigation of the potential of CoT reasoning to enhance autoregressive image generation. We focus on three techniques: scaling test-time computation for verification, aligning model preferences with Direct Preference Optimization (DPO), and integrating these techniques for complementary effects. Our results demonstrate that these approaches can be effectively adapted and combined to significantly improve image generation performance. Furthermore, given the pivotal role of reward models in our findings, we propose the Potential Assessment Reward Model (PARM) and PARM++, specialized for autoregressive image generation. PARM adaptively assesses each generation step through a potential assessment approach, merging the strengths of existing reward models, and PARM++ further introduces a reflection mechanism to self-correct the generated unsatisfactory image. Using our investigated reasoning strategies, we enhance a baseline model, Show-o, to achieve superior results, with a significant +24% improvement on the GenEval benchmark, surpassing Stable Diffusion 3 by +15%. We hope our study provides unique insights and paves a new path for integrating CoT reasoning with autoregressive image generation. Code and models are released at https://github.com/ZiyuGuo99/Image-Generation-CoT
Ep 418Video-MMMU: Evaluating Knowledge Acquisition from Multi-Discipline Professional Videos
🤗 Upvotes: 10 | cs.CV, cs.CL Authors: Kairui Hu, Penghao Wu, Fanyi Pu, Wang Xiao, Yuanhan Zhang, Xiang Yue, Bo Li, Ziwei Liu Title: Video-MMMU: Evaluating Knowledge Acquisition from Multi-Discipline Professional Videos Arxiv: http://arxiv.org/abs/2501.13826v1 Abstract: Humans acquire knowledge through three cognitive stages: perceiving information, comprehending knowledge, and adapting knowledge to solve novel problems. Videos serve as an effective medium for this learning process, facilitating a progression through these cognitive stages. However, existing video benchmarks fail to systematically evaluate the knowledge acquisition capabilities in Large Multimodal Models (LMMs). To address this gap, we introduce Video-MMMU, a multi-modal, multi-disciplinary benchmark designed to assess LMMs' ability to acquire and utilize knowledge from videos. Video-MMMU features a curated collection of 300 expert-level videos and 900 human-annotated questions across six disciplines, evaluating knowledge acquisition through stage-aligned question-answer pairs: Perception, Comprehension, and Adaptation. A proposed knowledge gain metric, {\Delta}knowledge, quantifies improvement in performance after video viewing. Evaluation of LMMs reveals a steep decline in performance as cognitive demands increase and highlights a significant gap between human and model knowledge acquisition, underscoring the need for methods to enhance LMMs' capability to learn and adapt from videos.
Ep 417DiffuEraser: A Diffusion Model for Video Inpainting
🤗 Upvotes: 8 | cs.CV Authors: Xiaowen Li, Haolan Xue, Peiran Ren, Liefeng Bo Title: DiffuEraser: A Diffusion Model for Video Inpainting Arxiv: http://arxiv.org/abs/2501.10018v1 Abstract: Recent video inpainting algorithms integrate flow-based pixel propagation with transformer-based generation to leverage optical flow for restoring textures and objects using information from neighboring frames, while completing masked regions through visual Transformers. However, these approaches often encounter blurring and temporal inconsistencies when dealing with large masks, highlighting the need for models with enhanced generative capabilities. Recently, diffusion models have emerged as a prominent technique in image and video generation due to their impressive performance. In this paper, we introduce DiffuEraser, a video inpainting model based on stable diffusion, designed to fill masked regions with greater details and more coherent structures. We incorporate prior information to provide initialization and weak conditioning,which helps mitigate noisy artifacts and suppress hallucinations. Additionally, to improve temporal consistency during long-sequence inference, we expand the temporal receptive fields of both the prior model and DiffuEraser, and further enhance consistency by leveraging the temporal smoothing property of Video Diffusion Models. Experimental results demonstrate that our proposed method outperforms state-of-the-art techniques in both content completeness and temporal consistency while maintaining acceptable efficiency.
Ep 416IMAGINE-E: Image Generation Intelligence Evaluation of State-of-the-art Text-to-Image Models
🤗 Upvotes: 8 | cs.CV, cs.CL, cs.LG Authors: Jiayi Lei, Renrui Zhang, Xiangfei Hu, Weifeng Lin, Zhen Li, Wenjian Sun, Ruoyi Du, Le Zhuo, Zhongyu Li, Xinyue Li, Shitian Zhao, Ziyu Guo, Yiting Lu, Peng Gao, Hongsheng Li Title: IMAGINE-E: Image Generation Intelligence Evaluation of State-of-the-art Text-to-Image Models Arxiv: http://arxiv.org/abs/2501.13920v1 Abstract: With the rapid development of diffusion models, text-to-image(T2I) models have made significant progress, showcasing impressive abilities in prompt following and image generation. Recently launched models such as FLUX.1 and Ideogram2.0, along with others like Dall-E3 and Stable Diffusion 3, have demonstrated exceptional performance across various complex tasks, raising questions about whether T2I models are moving towards general-purpose applicability. Beyond traditional image generation, these models exhibit capabilities across a range of fields, including controllable generation, image editing, video, audio, 3D, and motion generation, as well as computer vision tasks like semantic segmentation and depth estimation. However, current evaluation frameworks are insufficient to comprehensively assess these models' performance across expanding domains. To thoroughly evaluate these models, we developed the IMAGINE-E and tested six prominent models: FLUX.1, Ideogram2.0, Midjourney, Dall-E3, Stable Diffusion 3, and Jimeng. Our evaluation is divided into five key domains: structured output generation, realism, and physical consistency, specific domain generation, challenging scenario generation, and multi-style creation tasks. This comprehensive assessment highlights each model's strengths and limitations, particularly the outstanding performance of FLUX.1 and Ideogram2.0 in structured and specific domain tasks, underscoring the expanding applications and potential of T2I models as foundational AI tools. This study provides valuable insights into the current state and future trajectory of T2I models as they evolve towards general-purpose usability. Evaluation scripts will be released at https://github.com/jylei16/Imagine-e.
Ep 415Step-KTO: Optimizing Mathematical Reasoning through Stepwise Binary Feedback
🤗 Upvotes: 7 | cs.LG, cs.AI Authors: Yen-Ting Lin, Di Jin, Tengyu Xu, Tianhao Wu, Sainbayar Sukhbaatar, Chen Zhu, Yun He, Yun-Nung Chen, Jason Weston, Yuandong Tian, Arash Rahnama, Sinong Wang, Hao Ma, Han Fang Title: Step-KTO: Optimizing Mathematical Reasoning through Stepwise Binary Feedback Arxiv: http://arxiv.org/abs/2501.10799v1 Abstract: Large language models (LLMs) have recently demonstrated remarkable success in mathematical reasoning. Despite progress in methods like chain-of-thought prompting and self-consistency sampling, these advances often focus on final correctness without ensuring that the underlying reasoning process is coherent and reliable. This paper introduces Step-KTO, a training framework that combines process-level and outcome-level binary feedback to guide LLMs toward more trustworthy reasoning trajectories. By providing binary evaluations for both the intermediate reasoning steps and the final answer, Step-KTO encourages the model to adhere to logical progressions rather than relying on superficial shortcuts. Our experiments on challenging mathematical benchmarks show that Step-KTO significantly improves both final answer accuracy and the quality of intermediate reasoning steps. For example, on the MATH-500 dataset, Step-KTO achieves a notable improvement in Pass@1 accuracy over strong baselines. These results highlight the promise of integrating stepwise process feedback into LLM training, paving the way toward more interpretable and dependable reasoning capabilities.
Ep 414One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt
🤗 Upvotes: 5 | cs.CV, cs.AI, cs.LG Authors: Tao Liu, Kai Wang, Senmao Li, Joost van de Weijer, Fahad Shahbaz Khan, Shiqi Yang, Yaxing Wang, Jian Yang, Ming-Ming Cheng Title: One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt Arxiv: http://arxiv.org/abs/2501.13554v1 Abstract: Text-to-image generation models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling. Existing approaches to this problem typically require extensive training in large datasets or additional modifications to the original model architectures. This limits their applicability across different domains and diverse diffusion model configurations. In this paper, we first observe the inherent capability of language models, coined context consistency, to comprehend identity through context with a single prompt. Drawing inspiration from the inherent context consistency, we propose a novel training-free method for consistent text-to-image (T2I) generation, termed "One-Prompt-One-Story" (1Prompt1Story). Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities. We then refine the generation process using two novel techniques: Singular-Value Reweighting and Identity-Preserving Cross-Attention, ensuring better alignment with the input description for each frame. In our experiments, we compare our method against various existing consistent T2I generation approaches to demonstrate its effectiveness through quantitative metrics and qualitative assessments. Code is available at https://github.com/byliutao/1Prompt1Story.
Ep 413DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning
🤗 Upvotes: 109 | cs.CL, cs.AI, cs.LG Authors: DeepSeek-AI, Daya Guo, Dejian Yang, Haowei Zhang, Junxiao Song, Ruoyu Zhang, Runxin Xu, Qihao Zhu, Shirong Ma, Peiyi Wang, Xiao Bi, Xiaokang Zhang, Xingkai Yu, Yu Wu, Z. F. Wu, Zhibin Gou, Zhihong Shao, Zhuoshu Li, Ziyi Gao, Aixin Liu, Bing Xue, Bingxuan Wang, Bochao Wu, Bei Feng, Chengda Lu, Chenggang Zhao, Chengqi Deng, Chenyu Zhang, Chong Ruan, Damai Dai, Deli Chen, Dongjie Ji, Erhang Li, Fangyun Lin, Fucong Dai, Fuli Luo, Guangbo Hao, Guanting Chen, Guowei Li, H. Zhang, Han Bao, Hanwei Xu, Haocheng Wang, Honghui Ding, Huajian Xin, Huazuo Gao, Hui Qu, Hui Li, Jianzhong Guo, Jiashi Li, Jiawei Wang, Jingchang Chen, Jingyang Yuan, Junjie Qiu, Junlong Li, J. L. Cai, Jiaqi Ni, Jian Liang, Jin Chen, Kai Dong, Kai Hu, Kaige Gao, Kang Guan, Kexin Huang, Kuai Yu, Lean Wang, Lecong Zhang, Liang Zhao, Litong Wang, Liyue Zhang, Lei Xu, Leyi Xia, Mingchuan Zhang, Minghua Zhang, Minghui Tang, Meng Li, Miaojun Wang, Mingming Li, Ning Tian, Panpan Huang, Peng Zhang, Qiancheng Wang, Qinyu Chen, Qiushi Du, Ruiqi Ge, Ruisong Zhang, Ruizhe Pan, Runji Wang, R. J. Chen, R. L. Jin, Ruyi Chen, Shanghao Lu, Shangyan Zhou, Shanhuang Chen, Shengfeng Ye, Shiyu Wang, Shuiping Yu, Shunfeng Zhou, Shuting Pan, S. S. Li, Shuang Zhou, Shaoqing Wu, Shengfeng Ye, Tao Yun, Tian Pei, Tianyu Sun, T. Wang, Wangding Zeng, Wanjia Zhao, Wen Liu, Wenfeng Liang, Wenjun Gao, Wenqin Yu, Wentao Zhang, W. L. Xiao, Wei An, Xiaodong Liu, Xiaohan Wang, Xiaokang Chen, Xiaotao Nie, Xin Cheng, Xin Liu, Xin Xie, Xingchao Liu, Xinyu Yang, Xinyuan Li, Xuecheng Su, Xuheng Lin, X. Q. Li, Xiangyue Jin, Xiaojin Shen, Xiaosha Chen, Xiaowen Sun, Xiaoxiang Wang, Xinnan Song, Xinyi Zhou, Xianzu Wang, Xinxia Shan, Y. K. Li, Y. Q. Wang, Y. X. Wei, Yang Zhang, Yanhong Xu, Yao Li, Yao Zhao, Yaofeng Sun, Yaohui Wang, Yi Yu, Yichao Zhang, Yifan Shi, Yiliang Xiong, Ying He, Yishi Piao, Yisong Wang, Yixuan Tan, Yiyang Ma, Yiyuan Liu, Yongqiang Guo, Yuan Ou, Yuduan Wang, Yue Gong, Yuheng Zou, Yujia He, Yunfan Xiong, Yuxiang Luo, Yuxiang You, Yuxuan Liu, Yuyang Zhou, Y. X. Zhu, Yanhong Xu, Yanping Huang, Yaohui Li, Yi Zheng, Yuchen Zhu, Yunxian Ma, Ying Tang, Yukun Zha, Yuting Yan, Z. Z. Ren, Zehui Ren, Zhangli Sha, Zhe Fu, Zhean Xu, Zhenda Xie, Zhengyan Zhang, Zhewen Hao, Zhicheng Ma, Zhigang Yan, Zhiyu Wu, Zihui Gu, Zijia Zhu, Zijun Liu, Zilin Li, Ziwei Xie, Ziyang Song, Zizheng Pan, Zhen Huang, Zhipeng Xu, Zhongyu Zhang, Zhen Zhang Title: DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning Arxiv: http://arxiv.org/abs/2501.12948v1 Abstract: We introduce our first-generation reasoning models, DeepSeek-R1-Zero and DeepSeek-R1. DeepSeek-R1-Zero, a model trained via large-scale reinforcement learning (RL) without supervised fine-tuning (SFT) as a preliminary step, demonstrates remarkable reasoning capabilities. Through RL, DeepSeek-R1-Zero naturally emerges with numerous powerful and intriguing reasoning behaviors. However, it encounters challenges such as poor readability, and language mixing. To address these issues and further enhance reasoning performance, we introduce DeepSeek-R1, which incorporates multi-stage training and cold-start data before RL. DeepSeek-R1 achieves performance comparable to OpenAI-o1-1217 on reasoning tasks. To support the research community, we open-source DeepSeek-R1-Zero, DeepSeek-R1, and six dense models (1.5B, 7B, 8B, 14B, 32B, 70B) distilled from DeepSeek-R1 based on Qwen and Llama.
Ep 412VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding
🤗 Upvotes: 44 | cs.CV Authors: Boqiang Zhang, Kehan Li, Zesen Cheng, Zhiqiang Hu, Yuqian Yuan, Guanzheng Chen, Sicong Leng, Yuming Jiang, Hang Zhang, Xin Li, Peng Jin, Wenqi Zhang, Fan Wang, Lidong Bing, Deli Zhao Title: VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding Arxiv: http://arxiv.org/abs/2501.13106v2 Abstract: In this paper, we propose VideoLLaMA3, a more advanced multimodal foundation model for image and video understanding. The core design philosophy of VideoLLaMA3 is vision-centric. The meaning of "vision-centric" is two-fold: the vision-centric training paradigm and vision-centric framework design. The key insight of our vision-centric training paradigm is that high-quality image-text data is crucial for both image and video understanding. Instead of preparing massive video-text datasets, we focus on constructing large-scale and high-quality image-text datasets. VideoLLaMA3 has four training stages: 1) Vision Encoder Adaptation, which enables vision encoder to accept images of variable resolutions as input; 2) Vision-Language Alignment, which jointly tunes the vision encoder, projector, and LLM with large-scale image-text data covering multiple types (including scene images, documents, charts) as well as text-only data. 3) Multi-task Fine-tuning, which incorporates image-text SFT data for downstream tasks and video-text data to establish a foundation for video understanding. 4) Video-centric Fine-tuning, which further improves the model's capability in video understanding. As for the framework design, to better capture fine-grained details in images, the pretrained vision encoder is adapted to encode images of varying sizes into vision tokens with corresponding numbers, rather than a fixed number of tokens. For video inputs, we reduce the number of vision tokens according to their similarity so that the representation of videos will be more precise and compact. Benefit from vision-centric designs, VideoLLaMA3 achieves compelling performances in both image and video understanding benchmarks.
Ep 411FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual 3D Spaces
🤗 Upvotes: 43 | cs.CL, cs.GR, cs.MA Authors: Zhenran Xu, Longyue Wang, Jifang Wang, Zhouyi Li, Senbao Shi, Xue Yang, Yiyu Wang, Baotian Hu, Jun Yu, Min Zhang Title: FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual 3D Spaces Arxiv: http://arxiv.org/abs/2501.12909v1 Abstract: Virtual film production requires intricate decision-making processes, including scriptwriting, virtual cinematography, and precise actor positioning and actions. Motivated by recent advances in automated decision-making with language agent-based societies, this paper introduces FilmAgent, a novel LLM-based multi-agent collaborative framework for end-to-end film automation in our constructed 3D virtual spaces. FilmAgent simulates various crew roles, including directors, screenwriters, actors, and cinematographers, and covers key stages of a film production workflow: (1) idea development transforms brainstormed ideas into structured story outlines; (2) scriptwriting elaborates on dialogue and character actions for each scene; (3) cinematography determines the camera setups for each shot. A team of agents collaborates through iterative feedback and revisions, thereby verifying intermediate scripts and reducing hallucinations. We evaluate the generated videos on 15 ideas and 4 key aspects. Human evaluation shows that FilmAgent outperforms all baselines across all aspects and scores 3.98 out of 5 on average, showing the feasibility of multi-agent collaboration in filmmaking. Further analysis reveals that FilmAgent, despite using the less advanced GPT-4o model, surpasses the single-agent o1, showing the advantage of a well-coordinated multi-agent system. Lastly, we discuss the complementary strengths and weaknesses of OpenAI's text-to-video model Sora and our FilmAgent in filmmaking.
Ep 410Test-Time Preference Optimization: On-the-Fly Alignment via Iterative Textual Feedback
🤗 Upvotes: 42 | cs.CL Authors: Yafu Li, Xuyang Hu, Xiaoye Qu, Linjie Li, Yu Cheng Title: Test-Time Preference Optimization: On-the-Fly Alignment via Iterative Textual Feedback Arxiv: http://arxiv.org/abs/2501.12895v1 Abstract: Large language models (LLMs) demonstrate impressive performance but lack the flexibility to adapt to human preferences quickly without retraining. In this work, we introduce Test-time Preference Optimization (TPO), a framework that aligns LLM outputs with human preferences during inference, removing the need to update model parameters. Rather than relying on purely numerical rewards, TPO translates reward signals into textual critiques and uses them as textual rewards to iteratively refine its response. Evaluations on benchmarks covering instruction following, preference alignment, safety, and mathematics reveal that TPO progressively improves alignment with human preferences. Notably, after only a few TPO steps, the initially unaligned Llama-3.1-70B-SFT model can surpass the aligned counterpart, Llama-3.1-70B-Instruct. Furthermore, TPO scales efficiently with both the search width and depth during inference. Through case studies, we illustrate how TPO exploits the innate capacity of LLM to interpret and act upon reward signals. Our findings establish TPO as a practical, lightweight alternative for test-time preference optimization, achieving alignment on the fly. Our code is publicly available at https://github.com/yafuly/TPO.
Ep 409Kimi k1.5: Scaling Reinforcement Learning with LLMs
🤗 Upvotes: 39 | cs.AI, cs.LG Authors: Kimi Team, Angang Du, Bofei Gao, Bowei Xing, Changjiu Jiang, Cheng Chen, Cheng Li, Chenjun Xiao, Chenzhuang Du, Chonghua Liao, Chuning Tang, Congcong Wang, Dehao Zhang, Enming Yuan, Enzhe Lu, Fengxiang Tang, Flood Sung, Guangda Wei, Guokun Lai, Haiqing Guo, Han Zhu, Hao Ding, Hao Hu, Hao Yang, Hao Zhang, Haotian Yao, Haotian Zhao, Haoyu Lu, Haoze Li, Haozhen Yu, Hongcheng Gao, Huabin Zheng, Huan Yuan, Jia Chen, Jianhang Guo, Jianlin Su, Jianzhou Wang, Jie Zhao, Jin Zhang, Jingyuan Liu, Junjie Yan, Junyan Wu, Lidong Shi, Ling Ye, Longhui Yu, Mengnan Dong, Neo Zhang, Ningchen Ma, Qiwei Pan, Qucheng Gong, Shaowei Liu, Shengling Ma, Shupeng Wei, Sihan Cao, Siying Huang, Tao Jiang, Weihao Gao, Weimin Xiong, Weiran He, Weixiao Huang, Wenhao Wu, Wenyang He, Xianghui Wei, Xianqing Jia, Xingzhe Wu, Xinran Xu, Xinxing Zu, Xinyu Zhou, Xuehai Pan, Y. Charles, Yang Li, Yangyang Hu, Yangyang Liu, Yanru Chen, Yejie Wang, Yibo Liu, Yidao Qin, Yifeng Liu, Ying Yang, Yiping Bao, Yulun Du, Yuxin Wu, Yuzhi Wang, Zaida Zhou, Zhaoji Wang, Zhaowei Li, Zhen Zhu, Zheng Zhang, Zhexu Wang, Zhilin Yang, Zhiqi Huang, Zihao Huang, Ziyao Xu, Zonghan Yang Title: Kimi k1.5: Scaling Reinforcement Learning with LLMs Arxiv: http://arxiv.org/abs/2501.12599v1 Abstract: Language model pretraining with next token prediction has proved effective for scaling compute but is limited to the amount of available training data. Scaling reinforcement learning (RL) unlocks a new axis for the continued improvement of artificial intelligence, with the promise that large language models (LLMs) can scale their training data by learning to explore with rewards. However, prior published work has not produced competitive results. In light of this, we report on the training practice of Kimi k1.5, our latest multi-modal LLM trained with RL, including its RL training techniques, multi-modal data recipes, and infrastructure optimization. Long context scaling and improved policy optimization methods are key ingredients of our approach, which establishes a simplistic, effective RL framework without relying on more complex techniques such as Monte Carlo tree search, value functions, and process reward models. Notably, our system achieves state-of-the-art reasoning performance across multiple benchmarks and modalities -- e.g., 77.5 on AIME, 96.2 on MATH 500, 94-th percentile on Codeforces, 74.9 on MathVista -- matching OpenAI's o1. Moreover, we present effective long2short methods that use long-CoT techniques to improve short-CoT models, yielding state-of-the-art short-CoT reasoning results -- e.g., 60.8 on AIME, 94.6 on MATH500, 47.3 on LiveCodeBench -- outperforming existing short-CoT models such as GPT-4o and Claude Sonnet 3.5 by a large margin (up to +550%).
Ep 408Autonomy-of-Experts Models
🤗 Upvotes: 31 | cs.CL, cs.AI, cs.LG Authors: Ang Lv, Ruobing Xie, Yining Qian, Songhao Wu, Xingwu Sun, Zhanhui Kang, Di Wang, Rui Yan Title: Autonomy-of-Experts Models Arxiv: http://arxiv.org/abs/2501.13074v1 Abstract: Mixture-of-Experts (MoE) models mostly use a router to assign tokens to specific expert modules, activating only partial parameters and often outperforming dense models. We argue that the separation between the router's decision-making and the experts' execution is a critical yet overlooked issue, leading to suboptimal expert selection and ineffective learning. To address this, we propose Autonomy-of-Experts (AoE), a novel MoE paradigm in which experts autonomously select themselves to process inputs. AoE is based on the insight that an expert is aware of its own capacity to effectively process a token, an awareness reflected in the scale of its internal activations. In AoE, routers are removed; instead, experts pre-compute internal activations for inputs and are ranked based on their activation norms. Only the top-ranking experts proceed with the forward pass, while the others abort. The overhead of pre-computing activations is reduced through a low-rank weight factorization. This self-evaluating-then-partner-comparing approach ensures improved expert selection and effective learning. We pre-train language models having 700M up to 4B parameters, demonstrating that AoE outperforms traditional MoE models with comparable efficiency.
Ep 407O1-Pruner: Length-Harmonizing Fine-Tuning for O1-Like Reasoning Pruning
🤗 Upvotes: 13 | cs.CL Authors: Haotian Luo, Li Shen, Haiying He, Yibo Wang, Shiwei Liu, Wei Li, Naiqiang Tan, Xiaochun Cao, Dacheng Tao Title: O1-Pruner: Length-Harmonizing Fine-Tuning for O1-Like Reasoning Pruning Arxiv: http://arxiv.org/abs/2501.12570v1 Abstract: Recently, long-thought reasoning LLMs, such as OpenAI's O1, adopt extended reasoning processes similar to how humans ponder over complex problems. This reasoning paradigm significantly enhances the model's problem-solving abilities and has achieved promising results. However, long-thought reasoning process leads to a substantial increase in inference time. A pressing challenge is reducing the inference overhead of long-thought LLMs while ensuring accuracy. In this paper, we experimentally demonstrate that long-thought reasoning models struggle to effectively allocate token budgets based on problem difficulty and reasoning redundancies. To address this, we propose Length-Harmonizing Fine-Tuning (O1-Pruner), aiming at minimizing reasoning overhead while maintaining accuracy. This effective fine-tuning method first estimates the LLM's baseline performance through pre-sampling and then uses RL-style fine-tuning to encourage the model to generate shorter reasoning processes under accuracy constraints. This allows the model to achieve efficient reasoning with lower redundancy while maintaining accuracy. Experiments on various mathematical reasoning benchmarks show that O1-Pruner not only significantly reduces inference overhead but also achieves higher accuracy, providing a novel and promising solution to this challenge. Our code is coming soon at https://github.com/StarDewXXX/O1-Pruner
Ep 406Pairwise RM: Perform Best-of-N Sampling with Knockout Tournament
🤗 Upvotes: 13 | cs.CL Authors: Yantao Liu, Zijun Yao, Rui Min, Yixin Cao, Lei Hou, Juanzi Li Title: Pairwise RM: Perform Best-of-N Sampling with Knockout Tournament Arxiv: http://arxiv.org/abs/2501.13007v1 Abstract: Best-of-N (BoN) sampling, a common strategy for test-time scaling of Large Language Models (LLMs), relies on reward models to select the best candidate solution from multiple generations. However, traditional reward models often assign arbitrary and inconsistent scores, limiting their effectiveness. To address this, we propose a Pairwise Reward Model (Pairwise RM) combined with a knockout tournament for BoN sampling. Instead of assigning absolute scores, given one math problem, Pairwise RM evaluates two candidate solutions' correctness simultaneously. This approach eliminates the need for arbitrary scoring and enables cross-validation of solutions through parallel comparison. In the knockout tournament, Pairwise RM conducts pairwise comparisons between candidate solutions and eliminates the incorrect ones iteratively. We construct \ourdataset, a large-scale dataset of 443K pairwise comparisons derived from NumiaMath and annotated using \texttt{gemini-1.5-flash}, and train the Pairwise RM via supervised fine-tuning. Experiments on MATH-500 and the Olympiad Bench demonstrate significant improvements over traditional discriminative reward models. And a 40\% to 60\% relative improvement is achieved on the top 50\% challenging problems.
Ep 405IntellAgent: A Multi-Agent Framework for Evaluating Conversational AI Systems
🤗 Upvotes: 7 | cs.CL, cs.AI, cs.LG Authors: Elad Levi, Ilan Kadar Title: IntellAgent: A Multi-Agent Framework for Evaluating Conversational AI Systems Arxiv: http://arxiv.org/abs/2501.11067v1 Abstract: Large Language Models (LLMs) are transforming artificial intelligence, evolving into task-oriented systems capable of autonomous planning and execution. One of the primary applications of LLMs is conversational AI systems, which must navigate multi-turn dialogues, integrate domain-specific APIs, and adhere to strict policy constraints. However, evaluating these agents remains a significant challenge, as traditional methods fail to capture the complexity and variability of real-world interactions. We introduce IntellAgent, a scalable, open-source multi-agent framework designed to evaluate conversational AI systems comprehensively. IntellAgent automates the creation of diverse, synthetic benchmarks by combining policy-driven graph modeling, realistic event generation, and interactive user-agent simulations. This innovative approach provides fine-grained diagnostics, addressing the limitations of static and manually curated benchmarks with coarse-grained metrics. IntellAgent represents a paradigm shift in evaluating conversational AI. By simulating realistic, multi-policy scenarios across varying levels of complexity, IntellAgent captures the nuanced interplay of agent capabilities and policy constraints. Unlike traditional methods, it employs a graph-based policy model to represent relationships, likelihoods, and complexities of policy interactions, enabling highly detailed diagnostics. IntellAgent also identifies critical performance gaps, offering actionable insights for targeted optimization. Its modular, open-source design supports seamless integration of new domains, policies, and APIs, fostering reproducibility and community collaboration. Our findings demonstrate that IntellAgent serves as an effective framework for advancing conversational AI by addressing challenges in bridging research and deployment. The framework is available at https://github.com/plurai-ai/intellagent
Ep 404Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass
🤗 Upvotes: 3 | cs.CV, cs.AI, cs.GR, cs.RO Authors: Jianing Yang, Alexander Sax, Kevin J. Liang, Mikael Henaff, Hao Tang, Ang Cao, Joyce Chai, Franziska Meier, Matt Feiszli Title: Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass Arxiv: http://arxiv.org/abs/2501.13928v1 Abstract: Multi-view 3D reconstruction remains a core challenge in computer vision, particularly in applications requiring accurate and scalable representations across diverse perspectives. Current leading methods such as DUSt3R employ a fundamentally pairwise approach, processing images in pairs and necessitating costly global alignment procedures to reconstruct from multiple views. In this work, we propose Fast 3D Reconstruction (Fast3R), a novel multi-view generalization to DUSt3R that achieves efficient and scalable 3D reconstruction by processing many views in parallel. Fast3R's Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. Through extensive experiments on camera pose estimation and 3D reconstruction, Fast3R demonstrates state-of-the-art performance, with significant improvements in inference speed and reduced error accumulation. These results establish Fast3R as a robust alternative for multi-view applications, offering enhanced scalability without compromising reconstruction accuracy.
Ep 403Agent-R: Training Language Model Agents to Reflect via Iterative Self-Training
🤗 Upvotes: 61 | cs.AI Authors: Siyu Yuan, Zehui Chen, Zhiheng Xi, Junjie Ye, Zhengyin Du, Jiecao Chen Title: Agent-R: Training Language Model Agents to Reflect via Iterative Self-Training Arxiv: http://arxiv.org/abs/2501.11425v1 Abstract: Large Language Models (LLMs) agents are increasingly pivotal for addressing complex tasks in interactive environments. Existing work mainly focuses on enhancing performance through behavior cloning from stronger experts, yet such approaches often falter in real-world applications, mainly due to the inability to recover from errors. However, step-level critique data is difficult and expensive to collect. Automating and dynamically constructing self-critique datasets is thus crucial to empowering models with intelligent agent capabilities. In this work, we propose an iterative self-training framework, Agent-R, that enables language Agent to Reflect on the fly. Unlike traditional methods that reward or penalize actions based on correctness, Agent-R leverages MCTS to construct training data that recover correct trajectories from erroneous ones. A key challenge of agent reflection lies in the necessity for timely revision rather than waiting until the end of a rollout. To address this, we introduce a model-guided critique construction mechanism: the actor model identifies the first error step (within its current capability) in a failed trajectory. Starting from it, we splice it with the adjacent correct path, which shares the same parent node in the tree. This strategy enables the model to learn reflection based on its current policy, therefore yielding better learning efficiency. To further explore the scalability of this self-improvement paradigm, we investigate iterative refinement of both error correction capabilities and dataset construction. Our findings demonstrate that Agent-R continuously improves the model's ability to recover from errors and enables timely error correction. Experiments on three interactive environments show that Agent-R effectively equips agents to correct erroneous actions while avoiding loops, achieving superior performance compared to baseline methods (+5.59%).
Ep 402MMVU: Measuring Expert-Level Multi-Discipline Video Understanding
🤗 Upvotes: 59 | cs.CV, cs.AI, cs.CL Authors: Yilun Zhao, Lujing Xie, Haowei Zhang, Guo Gan, Yitao Long, Zhiyuan Hu, Tongyan Hu, Weiyuan Chen, Chuhan Li, Junyang Song, Zhijian Xu, Chengye Wang, Weifeng Pan, Ziyao Shangguan, Xiangru Tang, Zhenwen Liang, Yixin Liu, Chen Zhao, Arman Cohan Title: MMVU: Measuring Expert-Level Multi-Discipline Video Understanding Arxiv: http://arxiv.org/abs/2501.12380v1 Abstract: We introduce MMVU, a comprehensive expert-level, multi-discipline benchmark for evaluating foundation models in video understanding. MMVU includes 3,000 expert-annotated questions spanning 27 subjects across four core disciplines: Science, Healthcare, Humanities & Social Sciences, and Engineering. Compared to prior benchmarks, MMVU features three key advancements. First, it challenges models to apply domain-specific knowledge and perform expert-level reasoning to analyze specialized-domain videos, moving beyond the basic visual perception typically assessed in current video benchmarks. Second, each example is annotated by human experts from scratch. We implement strict data quality controls to ensure the high quality of the dataset. Finally, each example is enriched with expert-annotated reasoning rationals and relevant domain knowledge, facilitating in-depth analysis. We conduct an extensive evaluation of 32 frontier multimodal foundation models on MMVU. The latest System-2-capable models, o1 and Gemini 2.0 Flash Thinking, achieve the highest performance among the tested models. However, they still fall short of matching human expertise. Through in-depth error analyses and case studies, we offer actionable insights for future advancements in expert-level, knowledge-intensive video understanding for specialized domains.
Ep 401Demons in the Detail: On Implementing Load Balancing Loss for Training Specialized Mixture-of-Expert Models
🤗 Upvotes: 51 | cs.LG, cs.CL Authors: Zihan Qiu, Zeyu Huang, Bo Zheng, Kaiyue Wen, Zekun Wang, Rui Men, Ivan Titov, Dayiheng Liu, Jingren Zhou, Junyang Lin Title: Demons in the Detail: On Implementing Load Balancing Loss for Training Specialized Mixture-of-Expert Models Arxiv: http://arxiv.org/abs/2501.11873v1 Abstract: This paper revisits the implementation of $\textbf{L}$oad-$\textbf{b}$alancing $\textbf{L}$oss (LBL) when training Mixture-of-Experts (MoEs) models. Specifically, LBL for MoEs is defined as $N_E \sum_{i=1}^{N_E} f_i p_i$, where $N_E$ is the total number of experts, $f_i$ represents the frequency of expert $i$ being selected, and $p_i$ denotes the average gating score of the expert $i$. Existing MoE training frameworks usually employ the parallel training strategy so that $f_i$ and the LBL are calculated within a $\textbf{micro-batch}$ and then averaged across parallel groups. In essence, a micro-batch for training billion-scale LLMs normally contains very few sequences. So, the micro-batch LBL is almost at the sequence level, and the router is pushed to distribute the token evenly within each sequence. Under this strict constraint, even tokens from a domain-specific sequence ($\textit{e.g.}$, code) are uniformly routed to all experts, thereby inhibiting expert specialization. In this work, we propose calculating LBL using a $\textbf{global-batch}$ to loose this constraint. Because a global-batch contains much more diverse sequences than a micro-batch, which will encourage load balance at the corpus level. Specifically, we introduce an extra communication step to synchronize $f_i$ across micro-batches and then use it to calculate the LBL. Through experiments on training MoEs-based LLMs (up to $\textbf{42.8B}$ total parameters and $\textbf{400B}$ tokens), we surprisingly find that the global-batch LBL strategy yields excellent performance gains in both pre-training perplexity and downstream tasks. Our analysis reveals that the global-batch LBL also greatly improves the domain specialization of MoE experts.
Ep 400TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space
🤗 Upvotes: 32 | cs.CV Authors: Daniel Garibi, Shahar Yadin, Roni Paiss, Omer Tov, Shiran Zada, Ariel Ephrat, Tomer Michaeli, Inbar Mosseri, Tali Dekel Title: TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space Arxiv: http://arxiv.org/abs/2501.12224v1 Abstract: We present TokenVerse -- a method for multi-concept personalization, leveraging a pre-trained text-to-image diffusion model. Our framework can disentangle complex visual elements and attributes from as little as a single image, while enabling seamless plug-and-play generation of combinations of concepts extracted from multiple images. As opposed to existing works, TokenVerse can handle multiple images with multiple concepts each, and supports a wide-range of concepts, including objects, accessories, materials, pose, and lighting. Our work exploits a DiT-based text-to-image model, in which the input text affects the generation through both attention and modulation (shift and scale). We observe that the modulation space is semantic and enables localized control over complex concepts. Building on this insight, we devise an optimization-based framework that takes as input an image and a text description, and finds for each word a distinct direction in the modulation space. These directions can then be used to generate new images that combine the learned concepts in a desired configuration. We demonstrate the effectiveness of TokenVerse in challenging personalization settings, and showcase its advantages over existing methods. project's webpage in https://token-verse.github.io/
Ep 399UI-TARS: Pioneering Automated GUI Interaction with Native Agents
🤗 Upvotes: 31 | cs.AI, cs.CL, cs.CV, cs.HC Authors: Yujia Qin, Yining Ye, Junjie Fang, Haoming Wang, Shihao Liang, Shizuo Tian, Junda Zhang, Jiahao Li, Yunxin Li, Shijue Huang, Wanjun Zhong, Kuanye Li, Jiale Yang, Yu Miao, Woyu Lin, Longxiang Liu, Xu Jiang, Qianli Ma, Jingyu Li, Xiaojun Xiao, Kai Cai, Chuang Li, Yaowei Zheng, Chaolin Jin, Chen Li, Xiao Zhou, Minchao Wang, Haoli Chen, Zhaojian Li, Haihua Yang, Haifeng Liu, Feng Lin, Tao Peng, Xin Liu, Guang Shi Title: UI-TARS: Pioneering Automated GUI Interaction with Native Agents Arxiv: http://arxiv.org/abs/2501.12326v1 Abstract: This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.
Ep 398InternLM-XComposer2.5-Reward: A Simple Yet Effective Multi-Modal Reward Model
🤗 Upvotes: 26 | cs.CV, cs.CL Authors: Yuhang Zang, Xiaoyi Dong, Pan Zhang, Yuhang Cao, Ziyu Liu, Shengyuan Ding, Shenxi Wu, Yubo Ma, Haodong Duan, Wenwei Zhang, Kai Chen, Dahua Lin, Jiaqi Wang Title: InternLM-XComposer2.5-Reward: A Simple Yet Effective Multi-Modal Reward Model Arxiv: http://arxiv.org/abs/2501.12368v1 Abstract: Despite the promising performance of Large Vision Language Models (LVLMs) in visual understanding, they occasionally generate incorrect outputs. While reward models (RMs) with reinforcement learning or test-time scaling offer the potential for improving generation quality, a critical gap remains: publicly available multi-modal RMs for LVLMs are scarce, and the implementation details of proprietary models are often unclear. We bridge this gap with InternLM-XComposer2.5-Reward (IXC-2.5-Reward), a simple yet effective multi-modal reward model that aligns LVLMs with human preferences. To ensure the robustness and versatility of IXC-2.5-Reward, we set up a high-quality multi-modal preference corpus spanning text, image, and video inputs across diverse domains, such as instruction following, general understanding, text-rich documents, mathematical reasoning, and video understanding. IXC-2.5-Reward achieves excellent results on the latest multi-modal reward model benchmark and shows competitive performance on text-only reward model benchmarks. We further demonstrate three key applications of IXC-2.5-Reward: (1) Providing a supervisory signal for RL training. We integrate IXC-2.5-Reward with Proximal Policy Optimization (PPO) yields IXC-2.5-Chat, which shows consistent improvements in instruction following and multi-modal open-ended dialogue; (2) Selecting the best response from candidate responses for test-time scaling; and (3) Filtering outlier or noisy samples from existing image and video instruction tuning training data. To ensure reproducibility and facilitate further research, we have open-sourced all model weights and training recipes at https://github.com/InternLM/InternLM-XComposer
Ep 397Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks
🤗 Upvotes: 20 | cs.CL, cs.CV Authors: Zhenhailong Wang, Haiyang Xu, Junyang Wang, Xi Zhang, Ming Yan, Ji Zhang, Fei Huang, Heng Ji Title: Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks Arxiv: http://arxiv.org/abs/2501.11733v1 Abstract: Smartphones have become indispensable in modern life, yet navigating complex tasks on mobile devices often remains frustrating. Recent advancements in large multimodal model (LMM)-based mobile agents have demonstrated the ability to perceive and act in mobile environments. However, current approaches face significant limitations: they fall short in addressing real-world human needs, struggle with reasoning-intensive and long-horizon tasks, and lack mechanisms to learn and improve from prior experiences. To overcome these challenges, we introduce Mobile-Agent-E, a hierarchical multi-agent framework capable of self-evolution through past experience. By hierarchical, we mean an explicit separation of high-level planning and low-level action execution. The framework comprises a Manager, responsible for devising overall plans by breaking down complex tasks into subgoals, and four subordinate agents--Perceptor, Operator, Action Reflector, and Notetaker--which handle fine-grained visual perception, immediate action execution, error verification, and information aggregation, respectively. Mobile-Agent-E also features a novel self-evolution module which maintains a persistent long-term memory comprising Tips and Shortcuts. Tips are general guidance and lessons learned from prior tasks on how to effectively interact with the environment. Shortcuts are reusable, executable sequences of atomic operations tailored for specific subroutines. The inclusion of Tips and Shortcuts facilitates continuous refinement in performance and efficiency. Alongside this framework, we introduce Mobile-Eval-E, a new benchmark featuring complex mobile tasks requiring long-horizon, multi-app interactions. Empirical results show that Mobile-Agent-E achieves a 22% absolute improvement over previous state-of-the-art approaches across three foundation model backbones. Project page: https://x-plug.github.io/MobileAgent.
Ep 396Reasoning Language Models: A Blueprint
🤗 Upvotes: 18 | cs.AI, cs.CL Authors: Maciej Besta, Julia Barth, Eric Schreiber, Ales Kubicek, Afonso Catarino, Robert Gerstenberger, Piotr Nyczyk, Patrick Iff, Yueling Li, Sam Houliston, Tomasz Sternal, Marcin Copik, Grzegorz Kwaśniewski, Jürgen Müller, Łukasz Flis, Hannes Eberhard, Hubert Niewiadomski, Torsten Hoefler Title: Reasoning Language Models: A Blueprint Arxiv: http://arxiv.org/abs/2501.11223v2 Abstract: Reasoning language models (RLMs), also known as Large Reasoning Models (LRMs), such as OpenAI's o1 and o3, DeepSeek-V3, and Alibaba's QwQ, have redefined AI's problem-solving capabilities by extending LLMs with advanced reasoning mechanisms. Yet, their high costs, proprietary nature, and complex architectures - uniquely combining Reinforcement Learning (RL), search heuristics, and LLMs - present accessibility and scalability challenges. To address these, we propose a comprehensive blueprint that organizes RLM components into a modular framework, based on a survey and analysis of all RLM works. This blueprint incorporates diverse reasoning structures (chains, trees, graphs, and nested forms), reasoning strategies (e.g., Monte Carlo Tree Search, Beam Search), RL concepts (policy, value models and others), supervision schemes (Outcome-Based and Process-Based Supervision), and other related concepts (e.g., Test-Time Compute, Retrieval-Augmented Generation, agent tools). We provide detailed mathematical formulations and algorithmic specifications to simplify RLM implementation. By showing how schemes like LLaMA-Berry, QwQ, Journey Learning, and Graph of Thoughts fit as special cases, we demonstrate the blueprint's versatility and unifying potential. To illustrate its utility, we introduce x1, a modular implementation for rapid RLM prototyping and experimentation. Using x1 and a literature review, we provide key insights, such as multi-phase training for policy and value models, and the importance of familiar training distributions. Finally, we discuss scalable RLM cloud deployments and we outline how RLMs can integrate with a broader LLM ecosystem. Our work demystifies RLM construction, democratizes advanced reasoning capabilities, and fosters innovation, aiming to mitigate the gap between "rich AI" and "poor AI" by lowering barriers to RLM development and experimentation.
Ep 395Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
🤗 Upvotes: 16 | cs.CV Authors: Zibo Zhao, Zeqiang Lai, Qingxiang Lin, Yunfei Zhao, Haolin Liu, Shuhui Yang, Yifei Feng, Mingxin Yang, Sheng Zhang, Xianghui Yang, Huiwen Shi, Sicong Liu, Junta Wu, Yihang Lian, Fan Yang, Ruining Tang, Zebin He, Xinzhou Wang, Jian Liu, Xuhui Zuo, Zhuo Chen, Biwen Lei, Haohan Weng, Jing Xu, Yiling Zhu, Xinhai Liu, Lixin Xu, Changrong Hu, Tianyu Huang, Lifu Wang, Jihong Zhang, Meng Chen, Liang Dong, Yiwen Jia, Yulin Cai, Jiaao Yu, Yixuan Tang, Hao Zhang, Zheng Ye, Peng He, Runzhou Wu, Chao Zhang, Yonghao Tan, Jie Xiao, Yangyu Tao, Jianchen Zhu, Jinbao Xue, Kai Liu, Chongqing Zhao, Xinming Wu, Zhichao Hu, Lei Qin, Jianbing Peng, Zhan Li, Minghui Chen, Xipeng Zhang, Lin Niu, Paige Wang, Yingkai Wang, Haozhao Kuang, Zhongyi Fan, Xu Zheng, Weihao Zhuang, YingPing He, Tian Liu, Yong Yang, Di Wang, Yuhong Liu, Jie Jiang, Jingwei Huang, Chunchao Guo Title: Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation Arxiv: http://arxiv.org/abs/2501.12202v2 Abstract: We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2
Ep 394Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments
🤗 Upvotes: 15 | cs.LG, cs.AI Authors: Hongjin Su, Ruoxi Sun, Jinsung Yoon, Pengcheng Yin, Tao Yu, Sercan Ö. Arık Title: Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments Arxiv: http://arxiv.org/abs/2501.10893v1 Abstract: Autonomous agents powered by large language models (LLMs) have the potential to enhance human capabilities, assisting with digital tasks from sending emails to performing data analysis. The abilities of existing LLMs at such tasks are often hindered by the lack of high-quality agent data from the corresponding environments they interact with. We propose Learn-by-interact, a data-centric framework to adapt LLM agents to any given environments without human annotations. Learn-by-interact synthesizes trajectories of agent-environment interactions based on documentations, and constructs instructions by summarizing or abstracting the interaction histories, a process called backward construction. We assess the quality of our synthetic data by using them in both training-based scenarios and training-free in-context learning (ICL), where we craft innovative retrieval approaches optimized for agents. Extensive experiments on SWE-bench, WebArena, OSWorld and Spider2-V spanning across realistic coding, web, and desktop environments show the effectiveness of Learn-by-interact in various downstream agentic tasks -- baseline results are improved by up to 12.2\% for ICL with Claude-3.5 and 19.5\% for training with Codestral-22B. We further demonstrate the critical role of backward construction, which provides up to 14.0\% improvement for training. Our ablation studies demonstrate the efficiency provided by our synthesized data in ICL and the superiority of our retrieval pipeline over alternative approaches like conventional retrieval-augmented generation (RAG). We expect that Learn-by-interact will serve as a foundation for agent data synthesis as LLMs are increasingly deployed at real-world environments.
Ep 393GameFactory: Creating New Games with Generative Interactive Videos
🤗 Upvotes: 48 | cs.CV Authors: Jiwen Yu, Yiran Qin, Xintao Wang, Pengfei Wan, Di Zhang, Xihui Liu Title: GameFactory: Creating New Games with Generative Interactive Videos Arxiv: http://arxiv.org/abs/2501.08325v1 Abstract: Generative game engines have the potential to revolutionize game development by autonomously creating new content and reducing manual workload. However, existing video-based game generation methods fail to address the critical challenge of scene generalization, limiting their applicability to existing games with fixed styles and scenes. In this paper, we present GameFactory, a framework focused on exploring scene generalization in game video generation. To enable the creation of entirely new and diverse games, we leverage pre-trained video diffusion models trained on open-domain video data. To bridge the domain gap between open-domain priors and small-scale game dataset, we propose a multi-phase training strategy that decouples game style learning from action control, preserving open-domain generalization while achieving action controllability. Using Minecraft as our data source, we release GF-Minecraft, a high-quality and diversity action-annotated video dataset for research. Furthermore, we extend our framework to enable autoregressive action-controllable game video generation, allowing the production of unlimited-length interactive game videos. Experimental results demonstrate that GameFactory effectively generates open-domain, diverse, and action-controllable game videos, representing a significant step forward in AI-driven game generation. Our dataset and project page are publicly available at \url{https://vvictoryuki.github.io/gamefactory/}.
Ep 392VideoWorld: Exploring Knowledge Learning from Unlabeled Videos
🤗 Upvotes: 8 | cs.CV Authors: Zhongwei Ren, Yunchao Wei, Xun Guo, Yao Zhao, Bingyi Kang, Jiashi Feng, Xiaojie Jin Title: VideoWorld: Exploring Knowledge Learning from Unlabeled Videos Arxiv: http://arxiv.org/abs/2501.09781v1 Abstract: This work explores whether a deep generative model can learn complex knowledge solely from visual input, in contrast to the prevalent focus on text-based models like large language models (LLMs). We develop VideoWorld, an auto-regressive video generation model trained on unlabeled video data, and test its knowledge acquisition abilities in video-based Go and robotic control tasks. Our experiments reveal two key findings: (1) video-only training provides sufficient information for learning knowledge, including rules, reasoning and planning capabilities, and (2) the representation of visual change is crucial for knowledge acquisition. To improve both the efficiency and efficacy of this process, we introduce the Latent Dynamics Model (LDM) as a key component of VideoWorld. Remarkably, VideoWorld reaches a 5-dan professional level in the Video-GoBench with just a 300-million-parameter model, without relying on search algorithms or reward mechanisms typical in reinforcement learning. In robotic tasks, VideoWorld effectively learns diverse control operations and generalizes across environments, approaching the performance of oracle models in CALVIN and RLBench. This study opens new avenues for knowledge acquisition from visual data, with all code, data, and models open-sourced for further research.
Ep 391SEAL: Entangled White-box Watermarks on Low-Rank Adaptation
🤗 Upvotes: 2 | cs.AI, cs.CR Authors: Giyeong Oh, Saejin Kim, Woohyun Cho, Sangkyu Lee, Jiwan Chung, Dokyung Song, Youngjae Yu Title: SEAL: Entangled White-box Watermarks on Low-Rank Adaptation Arxiv: http://arxiv.org/abs/2501.09284v2 Abstract: Recently, LoRA and its variants have become the de facto strategy for training and sharing task-specific versions of large pretrained models, thanks to their efficiency and simplicity. However, the issue of copyright protection for LoRA weights, especially through watermark-based techniques, remains underexplored. To address this gap, we propose SEAL (SEcure wAtermarking on LoRA weights), the universal whitebox watermarking for LoRA. SEAL embeds a secret, non-trainable matrix between trainable LoRA weights, serving as a passport to claim ownership. SEAL then entangles the passport with the LoRA weights through training, without extra loss for entanglement, and distributes the finetuned weights after hiding the passport. When applying SEAL, we observed no performance degradation across commonsense reasoning, textual/visual instruction tuning, and text-to-image synthesis tasks. We demonstrate that SEAL is robust against a variety of known attacks: removal, obfuscation, and ambiguity attacks.
Ep 390The Lessons of Developing Process Reward Models in Mathematical Reasoning
🤗 Upvotes: 53 | cs.CL, cs.AI, cs.LG Authors: Zhenru Zhang, Chujie Zheng, Yangzhen Wu, Beichen Zhang, Runji Lin, Bowen Yu, Dayiheng Liu, Jingren Zhou, Junyang Lin Title: The Lessons of Developing Process Reward Models in Mathematical Reasoning Arxiv: http://arxiv.org/abs/2501.07301v1 Abstract: Process Reward Models (PRMs) emerge as a promising approach for process supervision in mathematical reasoning of Large Language Models (LLMs), which aim to identify and mitigate intermediate errors in the reasoning processes. However, the development of effective PRMs faces significant challenges, particularly in data annotation and evaluation methodologies. In this paper, through extensive experiments, we demonstrate that commonly used Monte Carlo (MC) estimation-based data synthesis for PRMs typically yields inferior performance and generalization compared to LLM-as-a-judge and human annotation methods. MC estimation relies on completion models to evaluate current-step correctness, leading to inaccurate step verification. Furthermore, we identify potential biases in conventional Best-of-N (BoN) evaluation strategies for PRMs: (1) The unreliable policy models generate responses with correct answers but flawed processes, leading to a misalignment between the evaluation criteria of BoN and the PRM objectives of process verification. (2) The tolerance of PRMs of such responses leads to inflated BoN scores. (3) Existing PRMs have a significant proportion of minimum scores concentrated on the final answer steps, revealing the shift from process to outcome-based assessment in BoN Optimized PRMs. To address these challenges, we develop a consensus filtering mechanism that effectively integrates MC estimation with LLM-as-a-judge and advocates a more comprehensive evaluation framework that combines response-level and step-level metrics. Based on the mechanisms, we significantly improve both model performance and data efficiency in the BoN evaluation and the step-wise error identification task. Finally, we release a new state-of-the-art PRM that outperforms existing open-source alternatives and provides practical guidelines for future research in building process supervision models.
Ep 389Tensor Product Attention Is All You Need
🤗 Upvotes: 38 | cs.CL, cs.AI, cs.LG Authors: Yifan Zhang, Yifeng Liu, Huizhuo Yuan, Zhen Qin, Yang Yuan, Quanquan Gu, Andrew Chi-Chih Yao Title: Tensor Product Attention Is All You Need Arxiv: http://arxiv.org/abs/2501.06425v1 Abstract: Scaling language models to handle longer input sequences typically necessitates large key-value (KV) caches, resulting in substantial memory overhead during inference. In this paper, we propose Tensor Product Attention (TPA), a novel attention mechanism that uses tensor decompositions to represent queries, keys, and values compactly, significantly shrinking KV cache size at inference time. By factorizing these representations into contextual low-rank components (contextual factorization) and seamlessly integrating with RoPE, TPA achieves improved model quality alongside memory efficiency. Based on TPA, we introduce the Tensor ProducT ATTenTion Transformer (T6), a new model architecture for sequence modeling. Through extensive empirical evaluation of language modeling tasks, we demonstrate that T6 exceeds the performance of standard Transformer baselines including MHA, MQA, GQA, and MLA across various metrics, including perplexity and a range of renowned evaluation benchmarks. Notably, TPAs memory efficiency enables the processing of significantly longer sequences under fixed resource constraints, addressing a critical scalability challenge in modern language models. The code is available at https://github.com/tensorgi/T6.
Ep 388$\text{Transformer}^2$: Self-adaptive LLMs
🤗 Upvotes: 25 | cs.LG, cs.AI, cs.CL Authors: Qi Sun, Edoardo Cetin, Yujin Tang Title: $\text{Transformer}^2$: Self-adaptive LLMs Arxiv: http://arxiv.org/abs/2501.06252v2 Abstract: Self-adaptive large language models (LLMs) aim to solve the challenges posed by traditional fine-tuning methods, which are often computationally intensive and static in their ability to handle diverse tasks. We introduce $\text{Transformer}^2$, a novel self-adaptation framework that adapts LLMs for unseen tasks in real-time by selectively adjusting only the singular components of their weight matrices. During inference, $\text{Transformer}^2$ employs a two-pass mechanism: first, a dispatch system identifies the task properties, and then task-specific "expert" vectors, trained using reinforcement learning, are dynamically mixed to obtain targeted behavior for the incoming prompt. Our method outperforms ubiquitous approaches such as LoRA, with fewer parameters and greater efficiency. $\text{Transformer}^2$ demonstrates versatility across different LLM architectures and modalities, including vision-language tasks. $\text{Transformer}^2$ represents a significant leap forward, offering a scalable, efficient solution for enhancing the adaptability and task-specific performance of LLMs, paving the way for truly dynamic, self-organizing AI systems.
Ep 387MinMo: A Multimodal Large Language Model for Seamless Voice Interaction
🤗 Upvotes: 21 | cs.CL, cs.AI, cs.HC, cs.SD, eess.AS Authors: Qian Chen, Yafeng Chen, Yanni Chen, Mengzhe Chen, Yingda Chen, Chong Deng, Zhihao Du, Ruize Gao, Changfeng Gao, Zhifu Gao, Yabin Li, Xiang Lv, Jiaqing Liu, Haoneng Luo, Bin Ma, Chongjia Ni, Xian Shi, Jialong Tang, Hui Wang, Hao Wang, Wen Wang, Yuxuan Wang, Yunlan Xu, Fan Yu, Zhijie Yan, Yexin Yang, Baosong Yang, Xian Yang, Guanrou Yang, Tianyu Zhao, Qinglin Zhang, Shiliang Zhang, Nan Zhao, Pei Zhang, Chong Zhang, Jinren Zhou Title: MinMo: A Multimodal Large Language Model for Seamless Voice Interaction Arxiv: http://arxiv.org/abs/2501.06282v1 Abstract: Recent advancements in large language models (LLMs) and multimodal speech-text models have laid the groundwork for seamless voice interactions, enabling real-time, natural, and human-like conversations. Previous models for voice interactions are categorized as native and aligned. Native models integrate speech and text processing in one framework but struggle with issues like differing sequence lengths and insufficient pre-training. Aligned models maintain text LLM capabilities but are often limited by small datasets and a narrow focus on speech tasks. In this work, we introduce MinMo, a Multimodal Large Language Model with approximately 8B parameters for seamless voice interaction. We address the main limitations of prior aligned multimodal models. We train MinMo through multiple stages of speech-to-text alignment, text-to-speech alignment, speech-to-speech alignment, and duplex interaction alignment, on 1.4 million hours of diverse speech data and a broad range of speech tasks. After the multi-stage training, MinMo achieves state-of-the-art performance across various benchmarks for voice comprehension and generation while maintaining the capabilities of text LLMs, and also facilitates full-duplex conversation, that is, simultaneous two-way communication between the user and the system. Moreover, we propose a novel and simple voice decoder that outperforms prior models in voice generation. The enhanced instruction-following capabilities of MinMo supports controlling speech generation based on user instructions, with various nuances including emotions, dialects, and speaking rates, and mimicking specific voices. For MinMo, the speech-to-text latency is approximately 100ms, full-duplex latency is approximately 600ms in theory and 800ms in practice. The MinMo project web page is https://funaudiollm.github.io/minmo, and the code and models will be released soon.
Ep 386VideoAuteur: Towards Long Narrative Video Generation
🤗 Upvotes: 21 | cs.CV Authors: Junfei Xiao, Feng Cheng, Lu Qi, Liangke Gui, Jiepeng Cen, Zhibei Ma, Alan Yuille, Lu Jiang Title: VideoAuteur: Towards Long Narrative Video Generation Arxiv: http://arxiv.org/abs/2501.06173v1 Abstract: Recent video generation models have shown promising results in producing high-quality video clips lasting several seconds. However, these models face challenges in generating long sequences that convey clear and informative events, limiting their ability to support coherent narrations. In this paper, we present a large-scale cooking video dataset designed to advance long-form narrative generation in the cooking domain. We validate the quality of our proposed dataset in terms of visual fidelity and textual caption accuracy using state-of-the-art Vision-Language Models (VLMs) and video generation models, respectively. We further introduce a Long Narrative Video Director to enhance both visual and semantic coherence in generated videos and emphasize the role of aligning visual embeddings to achieve improved overall video quality. Our method demonstrates substantial improvements in generating visually detailed and semantically aligned keyframes, supported by finetuning techniques that integrate text and image embeddings within the video generation process. Project page: https://videoauteur.github.io/
Ep 385O1 Replication Journey -- Part 3: Inference-time Scaling for Medical Reasoning
🤗 Upvotes: 18 | cs.CL Authors: Zhongzhen Huang, Gui Geng, Shengyi Hua, Zhen Huang, Haoyang Zou, Shaoting Zhang, Pengfei Liu, Xiaofan Zhang Title: O1 Replication Journey -- Part 3: Inference-time Scaling for Medical Reasoning Arxiv: http://arxiv.org/abs/2501.06458v1 Abstract: Building upon our previous investigations of O1 replication (Part 1: Journey Learning [Qin et al., 2024] and Part 2: Distillation [Huang et al., 2024]), this work explores the potential of inference-time scaling in large language models (LLMs) for medical reasoning tasks, ranging from diagnostic decision-making to treatment planning. Through extensive experiments on medical benchmarks of varying complexity (MedQA, Medbullets, and JAMA Clinical Challenges), our investigation reveals several key insights: (1) Increasing inference time does lead to improved performance. With a modest training set of 500 samples, our model yields substantial performance improvements of 6%-11%. (2) Task complexity directly correlates with the required length of reasoning chains, confirming the necessity of extended thought processes for challenging problems. (3) The differential diagnoses generated by our model adhere to the principles of the hypothetico-deductive method, producing a list of potential conditions that may explain a patient's symptoms and systematically narrowing these possibilities by evaluating the evidence. These findings demonstrate the promising synergy between inference-time scaling and journey learning in advancing LLMs' real-world clinical reasoning capabilities.
Ep 384WebWalker: Benchmarking LLMs in Web Traversal
🤗 Upvotes: 16 | cs.CL, cs.AI Authors: Jialong Wu, Wenbiao Yin, Yong Jiang, Zhenglin Wang, Zekun Xi, Runnan Fang, Linhai Zhang, Yulan He, Deyu Zhou, Pengjun Xie, Fei Huang Title: WebWalker: Benchmarking LLMs in Web Traversal Arxiv: http://arxiv.org/abs/2501.07572v2 Abstract: Retrieval-augmented generation (RAG) demonstrates remarkable performance across tasks in open-domain question-answering. However, traditional search engines may retrieve shallow content, limiting the ability of LLMs to handle complex, multi-layered information. To address it, we introduce WebWalkerQA, a benchmark designed to assess the ability of LLMs to perform web traversal. It evaluates the capacity of LLMs to traverse a website's subpages to extract high-quality data systematically. We propose WebWalker, which is a multi-agent framework that mimics human-like web navigation through an explore-critic paradigm. Extensive experimental results show that WebWalkerQA is challenging and demonstrates the effectiveness of RAG combined with WebWalker, through the horizontal and vertical integration in real-world scenarios.
Ep 383SPAM: Spike-Aware Adam with Momentum Reset for Stable LLM Training
🤗 Upvotes: 12 | cs.LG, cs.AI, cs.CL Authors: Tianjin Huang, Ziquan Zhu, Gaojie Jin, Lu Liu, Zhangyang Wang, Shiwei Liu Title: SPAM: Spike-Aware Adam with Momentum Reset for Stable LLM Training Arxiv: http://arxiv.org/abs/2501.06842v1 Abstract: Large Language Models (LLMs) have demonstrated exceptional performance across diverse tasks, yet their training remains highly resource-intensive and susceptible to critical challenges such as training instability. A predominant source of this instability stems from gradient and loss spikes, which disrupt the learning process, often leading to costly interventions like checkpoint recovery and experiment restarts, further amplifying inefficiencies. This paper presents a comprehensive investigation into gradient spikes observed during LLM training, revealing their prevalence across multiple architectures and datasets. Our analysis shows that these spikes can be up to $1000\times$ larger than typical gradients, substantially deteriorating model performance. To address this issue, we propose Spike-Aware Adam with Momentum Reset SPAM, a novel optimizer designed to counteract gradient spikes through momentum reset and spike-aware gradient clipping. Extensive experiments, including both pre-training and fine-tuning, demonstrate that SPAM consistently surpasses Adam and its variants across various tasks, including (1) LLM pre-training from 60M to 1B, (2) 4-bit LLM pre-training,(3) reinforcement learning, and (4) Time Series Forecasting. Additionally, SPAM facilitates memory-efficient training by enabling sparse momentum, where only a subset of momentum terms are maintained and updated. When operating under memory constraints, SPAM outperforms state-of-the-art memory-efficient optimizers such as GaLore and Adam-Mini. Our work underscores the importance of mitigating gradient spikes in LLM training and introduces an effective optimization strategy that enhances both training stability and resource efficiency at scale. Code is available at https://github.com/TianjinYellow/SPAM-Optimizer.git
Ep 382UnCommon Objects in 3D
🤗 Upvotes: 8 | cs.CV, cs.AI, cs.GR Authors: Xingchen Liu, Piyush Tayal, Jianyuan Wang, Jesus Zarzar, Tom Monnier, Konstantinos Tertikas, Jiali Duan, Antoine Toisoul, Jason Y. Zhang, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotny Title: UnCommon Objects in 3D Arxiv: http://arxiv.org/abs/2501.07574v1 Abstract: We introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360$^{\circ}$ coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications.
Ep 381VideoRAG: Retrieval-Augmented Generation over Video Corpus
🤗 Upvotes: 43 | cs.CV, cs.AI, cs.CL, cs.IR, cs.LG Authors: Soyeong Jeong, Kangsan Kim, Jinheon Baek, Sung Ju Hwang Title: VideoRAG: Retrieval-Augmented Generation over Video Corpus Arxiv: http://arxiv.org/abs/2501.05874v1 Abstract: Retrieval-Augmented Generation (RAG) is a powerful strategy to address the issue of generating factually incorrect outputs in foundation models by retrieving external knowledge relevant to queries and incorporating it into their generation process. However, existing RAG approaches have primarily focused on textual information, with some recent advancements beginning to consider images, and they largely overlook videos, a rich source of multimodal knowledge capable of representing events, processes, and contextual details more effectively than any other modality. While a few recent studies explore the integration of videos in the response generation process, they either predefine query-associated videos without retrieving them according to queries, or convert videos into the textual descriptions without harnessing their multimodal richness. To tackle these, we introduce VideoRAG, a novel framework that not only dynamically retrieves relevant videos based on their relevance with queries but also utilizes both visual and textual information of videos in the output generation. Further, to operationalize this, our method revolves around the recent advance of Large Video Language Models (LVLMs), which enable the direct processing of video content to represent it for retrieval and seamless integration of the retrieved videos jointly with queries. We experimentally validate the effectiveness of VideoRAG, showcasing that it is superior to relevant baselines.
Ep 380OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?
🤗 Upvotes: 29 | cs.CV, cs.AI Authors: Yifei Li, Junbo Niu, Ziyang Miao, Chunjiang Ge, Yuanhang Zhou, Qihao He, Xiaoyi Dong, Haodong Duan, Shuangrui Ding, Rui Qian, Pan Zhang, Yuhang Zang, Yuhang Cao, Conghui He, Jiaqi Wang Title: OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding? Arxiv: http://arxiv.org/abs/2501.05510v1 Abstract: Temporal Awareness, the ability to reason dynamically based on the timestamp when a question is raised, is the key distinction between offline and online video LLMs. Unlike offline models, which rely on complete videos for static, post hoc analysis, online models process video streams incrementally and dynamically adapt their responses based on the timestamp at which the question is posed. Despite its significance, temporal awareness has not been adequately evaluated in existing benchmarks. To fill this gap, we present OVO-Bench (Online-VideO-Benchmark), a novel video benchmark that emphasizes the importance of timestamps for advanced online video understanding capability benchmarking. OVO-Bench evaluates the ability of video LLMs to reason and respond to events occurring at specific timestamps under three distinct scenarios: (1) Backward tracing: trace back to past events to answer the question. (2) Real-time understanding: understand and respond to events as they unfold at the current timestamp. (3) Forward active responding: delay the response until sufficient future information becomes available to answer the question accurately. OVO-Bench comprises 12 tasks, featuring 644 unique videos and approximately human-curated 2,800 fine-grained meta-annotations with precise timestamps. We combine automated generation pipelines with human curation. With these high-quality samples, we further developed an evaluation pipeline to systematically query video LLMs along the video timeline. Evaluations of nine Video-LLMs reveal that, despite advancements on traditional benchmarks, current models struggle with online video understanding, showing a significant gap compared to human agents. We hope OVO-Bench will drive progress in video LLMs and inspire future research in online video reasoning. Our benchmark and code can be accessed at https://github.com/JoeLeelyf/OVO-Bench.
Ep 379Enabling Scalable Oversight via Self-Evolving Critic
🤗 Upvotes: 22 | cs.CL, cs.AI, cs.LG Authors: Zhengyang Tang, Ziniu Li, Zhenyang Xiao, Tian Ding, Ruoyu Sun, Benyou Wang, Dayiheng Liu, Fei Huang, Tianyu Liu, Bowen Yu, Junyang Lin Title: Enabling Scalable Oversight via Self-Evolving Critic Arxiv: http://arxiv.org/abs/2501.05727v1 Abstract: Despite their remarkable performance, the development of Large Language Models (LLMs) faces a critical challenge in scalable oversight: providing effective feedback for tasks where human evaluation is difficult or where LLMs outperform humans. While there is growing interest in using LLMs for critique, current approaches still rely on human annotations or more powerful models, leaving the issue of enhancing critique capabilities without external supervision unresolved. We introduce SCRIT (Self-evolving CRITic), a framework that enables genuine self-evolution of critique abilities. Technically, SCRIT self-improves by training on synthetic data, generated by a contrastive-based self-critic that uses reference solutions for step-by-step critique, and a self-validation mechanism that ensures critique quality through correction outcomes. Implemented with Qwen2.5-72B-Instruct, one of the most powerful LLMs, SCRIT achieves up to a 10.3\% improvement on critique-correction and error identification benchmarks. Our analysis reveals that SCRIT's performance scales positively with data and model size, outperforms alternative approaches, and benefits critically from its self-validation component.