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My Pig Ate My Manual

My Pig Ate My Manual

For those of you wondering about the title of this episode, well you’ll have to listen to figure that out. Pig eating habits aside, it was a genuine pleasure to chat with Ryan about his time supporting various Sim-related titles by Maxis, as well as hearing the rather innovative way he got the job. We also take a look at a console that, I have to admit, I didn’t know much about until this episode. Known in Japan as the PC Engine and the TurboGrafx in North America, it was a 4th generation game console with some impressive features. Ryan has also recently launched his own line of replacement inlays for the PC Engine / TurboGrafx and NES controllers. We chat about some of the challenges he faced in getting these made and launched. Do you have memories of the PC Engine / TurboGrafx, or any of the Maxis games? If so, we’d love to hear from you, so send a note over to [email protected], leave a comment on the post, or start a discussion in Goodpods. If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page. Episode Links GrafxGear: Website | Twitter TurboGrafx-16 / PC Engine – WikiPedia Maxis – WikiPedia RMC Retro: PC Engine Trash to Treasure (Pt1) – YouTube Portable PlayStation MiniDisc Concept – IGN Chapter Times 00:00:04: Introductions 00:10:21: The Sim Copter Easter Egg 00:14:23: Favourite Support Moment 00:19:36: The PC Engine 00:21:41: TurboGrafx 00:27:51: Japanese Tax & Copyright Oddities 00:29:39: CD-ROM Before PlayStation 00:30:10: Sh’m’ups 00:32:46: CD Audio 00:34:48: What Happened Next? 00:35:43: Replacement Inlays 00:47:23: Region Locking? 00:50:08: Also Available For Nintendo 00:54:19: Wrapping Up Credits Intro and outro theme: Ace of Clubs by RoccoW

Crossed Wires · James Bilsbrough & Jae Bloom

August 15, 20221h 0m

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Show Notes

For those of you wondering about the title of this episode, well you’ll have to listen to figure that out. Pig eating habits aside, it was a genuine pleasure to chat with Ryan about his time supporting various Sim-related titles by Maxis, as well as hearing the rather innovative way he got the job.

We also take a look at a console that, I have to admit, I didn’t know much about until this episode. Known in Japan as the PC Engine and the TurboGrafx in North America, it was a 4th generation game console with some impressive features.

Ryan has also recently launched his own line of replacement inlays for the PC Engine / TurboGrafx and NES controllers. We chat about some of the challenges he faced in getting these made and launched.

Do you have memories of the PC Engine / TurboGrafx, or any of the Maxis games? If so, we’d love to hear from you, so send a note over to [email protected], leave a comment on the post, or start a discussion in Goodpods.

If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page.

Episode Links

Chapter Times

  1. 00:00:04: Introductions
  2. 00:10:21: The Sim Copter Easter Egg
  3. 00:14:23: Favourite Support Moment
  4. 00:19:36: The PC Engine
  5. 00:21:41: TurboGrafx
  6. 00:27:51: Japanese Tax & Copyright Oddities
  7. 00:29:39: CD-ROM Before PlayStation
  8. 00:30:10: Sh’m’ups
  9. 00:32:46: CD Audio
  10. 00:34:48: What Happened Next?
  11. 00:35:43: Replacement Inlays
  12. 00:47:23: Region Locking?
  13. 00:50:08: Also Available For Nintendo
  14. 00:54:19: Wrapping Up

Credits

Intro and outro theme: Ace of Clubs by RoccoW