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Designing Dramatic Stories - Part One
Season 5 · Episode 182

Designing Dramatic Stories - Part One

Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

June 27, 202550m 10s

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Show Notes

Michael Dismuke and writer Josh Allen open the writers' room to explore how to design dramatic stories for RPGs. In Part 1, they cover defining your story’s end goal, structuring a three-act arc, crafting inciting incidents, and building meaningful conflicts that keep players engaged.

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