
Season 5 · Episode 182
Designing Dramatic Stories - Part One
Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures
June 27, 202550m 10s
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Show Notes
Michael Dismuke and writer Josh Allen open the writers' room to explore how to design dramatic stories for RPGs. In Part 1, they cover defining your story’s end goal, structuring a three-act arc, crafting inciting incidents, and building meaningful conflicts that keep players engaged.
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