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Composer Code

Composer Code

The podcast for video game music makers

Matt Kenyon

29 episodesEN-US

Show overview

Composer Code has been publishing since 2017, and across the 4 years since has built a catalogue of 29 episodes. That works out to roughly 25 hours of audio in total. Releases follow a roughly quarterly cadence, with the show now in its 2nd season.

Episodes typically run thirty-five to sixty minutes — most land between 44 min and 1h — and the run-time is fairly consistent across the catalogue. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-US-language Leisure show.

The catalogue appears to be on hiatus or wound down — the most recent episode landed 4.7 years ago, with no new episodes in over a year. The busiest year was 2018, with 12 episodes published. Published by Matt Kenyon.

Episodes
29
Running
2017–2021 · 4y
Median length
49 min
Cadence
Quarterly-ish

From the publisher

It’s dangerous to go alone! Take this: namely, the knowledge, expertise, and best practices of established VGM composers, arrangers, and content creators. Join Matt Kenyon, VGM geek extraordinaire, as he interviews some of the most creative creators and dives deep into their thought processes — and how we can all make better music!

Latest Episodes

View all 29 episodes

S1 Ep 285 Things I Learned from Gareth Coker

What the composer of Ori and the Blind Forest and Halo Infinite taught me about making music for games.

Aug 27, 20211h 20m

S1 Ep 27Oozing into Game Audio with Jason Graves

Jason Graves is a game audio veteran with numerous AAA titles under his belt including Dead Space and Tomb Raider (2013)

Jul 8, 20201h 28m

S1 Ep 26The Principles of Orchestration with Eric Buchholz

Eric Buchholz is a talented composer and orchestrator who offered a glimpse into his illustratious career as well as valuable orchestration principles.

Jul 6, 202042 min

S2 Ep 1Monetizing Your Passion with Sydney Kjerstad (Smart Game Piano)

Sydney Kjerstad is a talented pianist, arranger, entrepreneur and VGM geek with tons of arrangement and business wisdom. Listen to our conversation now.

Jul 2, 202027 min

S1 Ep 24Ep 24: Tapping into Your Playful Side and Embracing Relationships (Tom Salta)

Tom is an ASCAP winning and MTV VMA-nominated composer who’s been in the biz for a long time and has an impressive list of both TV and game credits including PlayerUnknown’s Battlegrounds, Red Steel 1 and 2, Tom Clancy’s Ghost Recon, Prince of Persia, Wolfenstein Youngblood, and the Halo Anniversary Edition soundtracks. <br /> <br /> <br /> In our conversation we discussed the importance of having an R&D period in your mind before you begin composing, what he calls the “sandbox” phase of composing, where he allows himself to just play, incidentally sort of tricking himself into composing (this is a huge pro-tip for composers, you don’t wanna miss this).<br /> <br /> He also offers some really practical advice for building meaningful relationships in the game audio space.<br /> <br /> As all my guests always do, Tom brought a ton of value to me personally and whether you’re just starting out making music for games, or you’re a seasoned pro, I guarantee you’ll find something helpful in this conversation.<br /> <br /> <br /> Resources from Tom:<br /> <ul><br /> <li><a href="https://www.tomsalta.com/">Tom's website</a></li><br /> <li><a href="https://soundcloud.com/tomsalta">Tom's SoundCloud</a></li><br /> <li><a href="https://www.youtube.com/watch?v=AhjNJTUjRPk">Tom's TEDxTalk</a></li><br /> </ul><br /> <a href="patreon.com/composercode"><br /> </a>

Jun 29, 202046 min

Ep 23: Infusing Songwriting with Game Audio (Darren Korb)

<p>Darren Korb is a game composer working for Supergiant Games. He's composed the soundtracks to smash indie hits like Transistor, Bastion, Pyre, and Hades. </p><p>His upbringing as a singer/songwriter and bedroom producer laid a foundation for his work in game audio. He boldly challenges the mostly-instrumental world of game audio by infusing narrative lyrics that tell rich stories and expand the lore of each game world.</p><p>We talked about how he got started, the art and science of writing non-cheesy songs for video games, and why Logic Pro X is his favorite DAW.</p><p>Darren's soundtracks are incredible, and can be found anywhere music is streamed or sold.</p><p>Enjoy the conversation!</p><p></p><p></p><p></p>

Jun 6, 201945 min

Ep 22: Ukuleles, Dank Beats, and Composing Under Constraints (Daniel Koestner)

Daniel Koestner is a newcomer to the game audio space, but his style draws influences from some unusual places and culminates in a sound unlike anything else.<br /> <br /> He composed the soundtrack to the lovable indie game, Donut County. The playful vibe of his music sends up folk artists like Sufjan Stevens and Beirut with the rhythms of lo-fi hip-hop and producers like J. Dilla. <br /> <br /> He shared some really valuable info on how he's gotten gigs by going above and beyond with clients, the details of his creative process, and his self-imposed constraints (like insisting on making his own samples).<br /> <br /> I highly recommend checking out the Donut County OST for some succulent jams. You can find it on Spotify, iTunes, or Youtube. <br /> <br /> Enjoy the conversation!<br /> <br /> --<br /> <br /> Enter your email below to get future content delivered fresh to your inbox as soon as I release it.<br /> <br /> <br /> <br /> <br /> Subscribe to our mailing list<br /> * indicates requiredEmail Address *<br /> <br />

May 31, 201950 min

Ep 21: Landing Game Audio Gigs with Class (Nathan Madsen)

Nathan Madsen is a seasoned game audio composer with years of experience in both in-house and freelance roles. We chatted about best practices in landing gigs, the pros and cons of freelance vs. in-house work, and how to balance a family with VGM ambitions.<br /> <br /> He's got a real heart for mentorship and helping other composers succeed, aided no doubt by his previous work as a school teacher.<br /> <br /> You can learn more about him and hear some of the fantastic music he's made at <a href="http://www.chadseiter.com/home/">his website here</a>.<br /> <br /> Also, check out his vlog on game audio <a href="https://www.youtube.com/user/nsmadsen">here</a>.<br /> <br /> --<br /> <br /> Enter your email below to get future content delivered fresh to your inbox as soon as I release it.<br /> <br /> <br /> <br /> <br /> Subscribe to our mailing list<br /> * indicates requiredEmail Address *<br /> <br />

May 25, 201942 min

Ep 20: Harnessing Creative Anxiety Through Music (Chad Seiter)

Chad Seiter is a game composer that I met at the recent VGMCon in Minneapolis, MN. He's an experienced and really humble dude that shared a lot of his own experiences, both personal and professional.<br /> <br /> We talked about some of the lessons he learned from studying under renowned composer Michael Giacchino, how he faced some of his personal demons by making music about them, and his particular process for writing epic, orchestral music.<br /> <br /> You can learn more about him and hear some of the fantastic music he's made at <a href="http://www.chadseiter.com/home/">his website here</a>.<br /> <br /> --<br /> <br /> In other news, Composer Code now has a Patreon!! If you'd like to help support the show or just learn about my goals for the future, <a href="https://www.patreon.com/composercode">check out my Patreon here</a>.<br /> <br /> Thanks for listening! Don't forget to give me a rating in iTunes, if you would be so kind. It helps a lot with visibility.<br /> <br /> Enter your email below to get future content delivered fresh to your inbox as soon as I release it.<br /> <br /> <br /> <br /> <br /> Subscribe to our mailing list<br /> * indicates requiredEmail Address *<br /> <br />

May 24, 201949 min

Ep 19: Succeeding as a Family-First Composer (Steven Melin)

Steven Melin is no stranger to the podcast. He's a good friend and a great composer, and he's been quite busy for the past several months... writing a book!<br /> <br /> In this episode, we chat about the "why" behind Steven's new book, Family-First Composer.<br /> <br /> He shares some practical tips for building a career in media composition without sacrificing the most important things in life like health, faith, and family.<br /> <br /> If you're interested in reading the book, you can check it out <a href="https://www.amazon.com/Family-First-Composer-Proven-Support-Composing-ebook/dp/B07PQBNQJ1/ref=sr_1_1?keywords=family-first+composer&qid=1554510743&s=gateway&sr=8-1">on Amazon</a>.<br /> <br /> Thanks for listening!<br /> <br /> --<br /> <br /> In other news, Composer Code now has a Patreon!! If you'd like to help support the show or just learn about my goals for the future, <a href="https://www.patreon.com/composercode">check out my Patreon here</a>.<br /> <br /> Thanks for listening! Don't forget to give me a rating in iTunes, if you would be so kind. It helps a lot with visibility.<br /> <br /> Enter your email below to get future content delivered fresh to your inbox as soon as I release it.<br /> <br /> <br /> <br /> <br /> <br /> Subscribe to our mailing list<br /> * indicates required<br /> Email Address *

Apr 16, 201947 min

Ep 18: Starting with a Soundscape (Cajsa Larsson)

We talk about Cajsa's unique approach to starting a song, how she founded a game company with friends from her university (Forgotten Key), and how she uses a very cool sound-stretching plugin to create banjo soundscapes.

Mar 30, 201932 min

8 Things I Learned from Grant Kirkhope

Grant Kirkhope is a man who needs no introduction. He’s the talented composer behind some of the most beloved classics on the N64 like Banjo Kazooie, Banjo Tooie, Goldeneye 007, and Perfect Dark.

Feb 28, 201957 min

Ep 17: Cool People Attract Cool People (Matthew Carl Earl)

I talk with Matthew about some of the benefits of full-time employment vs. freelancing, but also some really organic, practical ways to build relationships and ultimately get paying work as a composer.

Feb 13, 201948 min

Ep 15: Connecting with your Instrument and Crushing Writer’s Block (Chase Bethea)

I talked with Chase about how he got into video game music, how he practices "connecting" with his instrument, and he shared some incredible techniques for beating writer's block. Seriously, every creative person needs to hear this.

Jan 21, 201944 min

Ep 14: Contrapuntal Chiptune, Orchestration, and the Power of Notation (Tony Manfredonia)

I chatted with Tony about his origin story, the indelible impact of games like Majora's Mask, and how he approaches orchestrating a piano sketch.

Jan 4, 201946 min

Ep 13: Analyzing Video Game Music with 8-bit Music Theory

This episode is a little special, as we actually analyze a few video game pieces in real time (download the transcriptions below to follow along) and talk more about the value of transcription.

Nov 20, 201850 min

Ep 12: Strategies for Getting Gigs and Playing the Long Game (Emmanuel Lagumbay)

We talk through Emmanuel's composing process, his personal experience networking with game developers, and he shares some practical tips for building your career as a video game music composer.

Aug 8, 201854 min

Ep 11: How to Build Worlds with the Orchestra (Garry Schyman)

We talked about mastering the orchestra, breaking into the video game music industry, and he imparted valuable lessons about the difference between film and game composition.

Jul 11, 201856 min

Ep 10: Scoring A Galaxy Far, Far Away (Gordy Haab)

Gordy Haab is a multi-award-winning film, video game and television composer who has written music for many well-known titles, including most recently: Microsoft’s “Halo Wars 2, and EA’s “Star Wars: Battlefront II”, and “Star Wars Battlefront I."

Jun 29, 201840 min

Ep 9: Where VGM and EDM Collide (James Landino)

We chatted about James' current freelance journey, the intersection of game music and electronic music, and the power of being really good at one single thing. He shared his perspective on how to break into the industry and habits that hold beginners back from success.

May 30, 201834 min