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109 Dopamine Forest: The Real Reason 'Tears of the Kingdom' Is So Rewarding
Episode 109

109 Dopamine Forest: The Real Reason 'Tears of the Kingdom' Is So Rewarding

An open world game for linear people.

Colette & Matt Have Entered the Chat

May 26, 20231h 6mExplicit

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Show Notes

Our obsession with Tears of the Kingdom continues as we discuss what makes it so engaging, and how it masterfully avoids the pitfalls of "aimless" open world game design. We also address some of the criticism around its re-hashing of BoTW, and why that ultimately works in its favor in strange ways.

Also, what's the best way to watch (and understand?) Evangelion

[This episode contains NO SPOILERS for TotK, despite our original plans! Listen without fear!]

  • Colette's playing: TotK, Ghostlore, and Princess Maker
  • Matt's playing: ALL TOTK ALL THE TIME

Email us with what you're playing and we'll read it on the show! [email protected]

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Our theme music is by Azure Flux: https://azureflux.bandcamp.com/

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Join our Discord community: https://discord.gg/5xz84B9RRJ
 

Subscribe to the show on YouTube: https://www.youtube.com/@ColetteAndMatt


Email us with what you're playing and we'll read it on the show! [email protected]

 

Follow and subscribe to Colette:

Follow and subscribe to Matt:

Our theme music is by Azure Flux: https://azureflux.bandcamp.com/

Our logo is illustrated by @JustCallMeKatarina: https://www.instagram.com/justcallmekatarina/

Topics

video gamesgame designopen world gamestears of the kingdomnintendo switchzeldanintendo