PLAY PODCASTS
S1:E2 - Building community in a virtual world: Moderation tools in VR (Cameron Brown)

S1:E2 - Building community in a virtual world: Moderation tools in VR (Cameron Brown)

Cameron Brown, CCO at Against Gravity, tells us how his team creates a safe and welcoming space in their virtual reality game, Rec Room.

CodeNewbie

August 24, 201756m 22s

Audio is streamed directly from the publisher (dts.podtrac.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

Rec Room is the most popular virtual reality game. It's a social space where you can play dodgeball, ping pong, darts and more with people from all over the world. But when you're inviting everyone to play, how do you make sure that everyone is safe? What happens when a player attacks someone? What does an attack even look like in a virtual world? Cameron Brown, Chief Creative Officer at Against Gravity, the creators of Rec Room, takes us through the world of social virtual reality and shows how they've designed a system to make their game a welcoming place for all.

Show Links

Cameron Brown

Cameron Brown is co-founder and CCO of Against Gravity, makers of the popular social VR app Rec Room. Cam has worked in video games for over twenty years, and was also a creative director on the Microsoft HoloLens program. He believes the future of computing is social, physical, and very exciting!