
Classic Gaming Today: A Retro Gaming Podcast
192 episodes — Page 4 of 4
Ep 42Episode 42 - The Operative: No One Lives Forever
Join me for a groovy good time as we discuss The Operative: No One Lives Forever! Learn how game company Monolith came to be, how the LithTech engine evolved from its DirectX heritage, and whether No One Lives Forever, one of the most underrated games in recent memory, still holds up today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 41Episode 41 - NBA Jam
Boom-shaka-laka! Join me on the basketball court as we discuss the arcade classic, NBA Jam! Learn about its origins as we deep dive the game's history, even going as far back as Pong (yes, that Pong) to discover how, and why, the game was made. Then, explore what it feels like to play the game today, in order to determine whether it's still worth your time. Does NBA Jam join the hallowed halls of the Pantheon of Classic Gaming? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 40Episode 40 - Blade Runner
Grab your pistol as we hunt some replicants in the third person point-and-click adventure title, Blade Runner! Learn how the game was made, why it was similar, but different, to the movie, and whether it's still worth your time to play today. Is Blade Runner the cyberpunk adventure you've been waiting for? Listen in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 39Episode 39 - Secret of Evermore
What happens if you take one part Final Fantasy, two parts Secret of Mana, and add a touch of American pop culture? You end up with Secret of Evermore, an action RPG released back in 1995. Learn how the game was made, why it is unique in Square's catalog of RPGs, and whether it's worth your time to play it today. Does Secret of Evermore merit inclusion in the Pantheon of Classic Gaming, or should Evermore's existence remain a secret? Tune in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 38Episode 38 - Super Mario Kart
Grab your favorite go-kart and join me as we discuss Super Mario Kart, the grandfather of the kart racing genre! Learn how the Super Nintendo's launch titles paved the way for what would be Nintendo's first Mario crossover title, why Mode 7 graphics are awesome, and whether the experience of playing the game still holds up today. Does Mario Kart make it to the finish line, or will it slip on a banana peel? Tune in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 37Episode 37 - The Dig
It's time to save the world as we embark on a discussion on the LucasArts classic, The Dig. Learn how the game was made, how Steven Spielberg and George Lucas were involved, and whether the experience of playing the title is still worthwhile to seek out today. Does The Dig warrant inclusion in our Pantheon of Classic Gaming? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 36Episode 36 - The Legend of Zelda
Join me as we discuss one of the most beloved video games of all time, The Legend of Zelda! Learn how it was made, what it was inspired by, why the second quest exists in the first place, and whether the game still is worth a playthrough today. Does the game truly deserve its legendary reputation? Listen to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 35Episode 35 - American Laser Games
In the early 90s, game companies were experimenting with a bunch of different technologies, trying to find a way to make their mark on the video game and arcade market. One of those companies was American Laser Games. Learn how the company came to be, why full motion video in arcade titles was a revolutionary experience (for the time), and whether their broader discography is still a worthwhile use of your time today. Do any American Laser Games titles belong in our Pantheon of Classic Gaming? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 34Episode 34 - Earthworm Jim
Cow launched! Join me as we discuss Earthworm Jim, a zany, side-scrolling run-and-gun platformer developed by Shiny Entertainment. Learn how the titular hero came to be, why the toy market of the late 80s influenced the development of the title, and whether it still feels as fresh to play today as it did when it was originally released. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 33Episode 33 - Star Fox
Do a barrel roll! Or, maybe not, but do join me as we look at Star Fox, a true 3D-space combat game released on the Super Nintendo back in the early 90s. Learn how the game was made, what new technology had to be created in order to enable the for-the-time advanced 3D visuals, and whether the title still holds up against our modern gaming expectations. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 32Episode 32 - Aladdin
Make way...for our next podcast episode focused on Prince Ali himself, Aladdin, for the Sega Genesis! Learn how the game was made, why the graphics and animations looked so darn good and, join me as we discuss and discover whether the game still holds up today, 30 years after it was originally released. Does Aladdin belong in our Pantheon of Classic Gaming, or should it be buried in the Cave of Wonders? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 31Episode 31 - Contra
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start! Join me as we discuss Contra, the father of the run-and-gun genre from the late 80s. Learn how the game was made, why the Konami code even exists, and how well the game holds up today, well over 30 years following its original release. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 30Episode 30 - Snatcher
Before Hideo Kojima became one of the most well-known game designers in the world, he was simply a young developer who loved the cinema, and who wanted to apply cinematic techniques to the games he was creating. One of his earliest titles was Snatcher, a visual novel adventure game set in a dystopian cyberpunk world filled with cybernetic clones determined to take over the human race. Learn how the game was created, what influenced Kojima's early work, and how well the game holds up today. Is Snatcher the newest member of our Classic Gaming Pantheon? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 29Episode 29 - The Terminator
Come with me if you want to live! Or, rather, listen in, as we discuss the creation of three 16-bit Terminator titles, spanning the Super Nintendo, Sega Genesis, and Sega CD consoles. Learn why it took so long for a licensed Terminator title to be created, how each game was made, and which of the three remains worth your time today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 28Episode 28 - Super Mario Land 2
Join me as we discuss our second Gameboy title, Super Mario Land 2! Learn how the game improved upon its predecessor, why the introduction of Wario into Mario lore was so significant, and whether the game still feels as good to play today as when it was released around 30 years ago! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 27Episode 27 - Bonk’s Adventure
It's time to use our head...literally...as we discuss the Turbografx-16 platformer, Bonk's Adventure. Learn how the game was created, why Bonk became a sort of mascot for the Turbbografx system, and whether the prehistoric action still holds up today! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 26Episode 26 - Flashback
After Eric Chahi created Another World / Out of This World, cinematic platformers were all the rage, including elsewhere in Delphine Software. As Chahi basked in the glory of his newly released masterpiece, Paul Cuisset was working on a game of his own, and one that would define his career almost the same way that Out of This Word became Chahi's claim to fame. Cuisset's game was, of course, Flasback. Learn how the game was created and whether you should still play it today, despite being over 30 years old! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 25Episode 25 - Sewer Shark
You all know I love full motion video games...and Sewer Shark is undeniably one of those games, so, you know it's going to be a good time! Join me as we dive deep into the creation of Sewer Shark - learn how the game originated as a never-released title for the failed Hasbro Control Vision console before finally getting a second chance on the Sega CD years later, and listen in as we determine whether becoming a sewer jockey today is as fun as it was intended to be back in the early 90s. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 24Episode 24 - Karateka
Jordan Mechner is computer and video game royalty...but back in the early 80s, he was simply a Yale student trying to make his mark on the still new computer game industry. Karateka would be the result of his early efforts. Join me as we jump back in time to learn how the game was made as we determine whether, nearly 40 years later, the title is still worth your time to play today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 23Episode 23 - Super Mario Land
Sometimes good things come in small packages! Join me as we discuss Super Mario Land, Mario's first adventure for the Nintendo Gameboy system all the way back in 1989. Learn how the game was made, why Shigeru Miyamoto was not involved in its creation, and whether Sarasaland is still fun to visit today. Can a Gameboy screen provide a worthwhile Mario experience? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 22Episode 22 - Streets of Rage 2
Ask nearly anyone from the 90s to name their favorite Sega titles, and I bet Streets of Rage 2 would be on many of those lists. Join me as we discuss Sega's classic brawler, including how it was created, its overall legacy, and whether it's still worth your time to clean up the streets and bring Mr. X to justice! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 21Episode 21 - Heart of the Alien
When Eric Chahi released Out of This World (or Another World), he created a masterpiece that would stand the test of time. Heart of the Alien was the Sega CD exclusive sequel to that classic. Learn how the game was made and discover whether lightning struck twice, even though Chahi wasn't involved in the creation of the title. Is it worth it to once again visit this unique desolate alien world? You'll have to listen to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 20Episode 20 - Daytona USA
DAY-TO-NA!!! Join me as we discuss one of the most popular, exhilarating arcade games of all-time, as we dive deep into Sega's Daytona USA! Learn how the game was made and why, even all these years later, it still holds a special place in everyone's heart as THE multiplayer racing game of the 90s. Is it still worth your time to get behind the wheel of this one? Tune in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 19Episode 19 - Quake
Our fourth and final deep dive into the early works of id Software focuses on Quake, the successor to Doom and probably the game most responsible for rocket jump-related deaths in the mid-90s. Learn how id once again evolved their first person shooter formula while, at the same time, creating a true 3D engine that would serve as the blueprint for many titles to come. Does it feel as good to play today as it did back when it was released? Listen and find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 18Episode 18 - Doom
Rip and tear through the hordes of hell, as we discuss Doom, one of the most influential computer games ever created! Learn how the id Software team evolved from their Wolfenstein 3D roots to deliver an experience that had never been seen before. Is it still worth it to play the Father of the first person shooter genre? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 17Episode 17 - Dragon’s Lair
Have you ever played an interactive cartoon? If so, you just might have played Dragon's Lair, an early 80s arcade title that utilized Laserdisc technology to deliver a never-before-seen level of animation and visual spectacle. Learn how designer Rick Dyer and Don Bluth and his animation team worked their magic in creating a pivotal title in video game history, and discover whether it's worth your time today to visit, or revisit, Singe's domain! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 16Episode 16 - Shadow Caster
For many people, Diablo was the first true "action" RPG. For others, though, especially in the early 90s, Shadow Caster was the game many people gravitated to when they wanted an RPG-like experience that didn't require dissecting scores of numbers and stat points in order to maximize their builds. Join me as we talk about how Shadow Caster was created, where it sits in computer gaming history, and how well it holds up today! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 15Episode 15 - Hotel Mario
Little known fact - when Mario isn't busy saving the Mushroom Kingdom, or practicing his day job as a plumber, he sometimes moonlights as a...hotel bellhop? Join me as we talk about Hotel Mario, the CD-I exclusive that asks the question, "what would happen if the only way to save the princess was to shut...every...door!" Learn how the game was made, why it exists, what Nintendo was thinking, and whether it holds up today. Is Hotel Mario worth a reservation? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 14Episode 14 - Chrono Trigger
Time paradoxes and JRPG gameplay await as we tackle Chrono Trigger! Learn how a dream team of designers, developers, artists and composers came together to create one of the most beloved titles from the 1990s, after which we ask the question - does Chrono Trigger still hold up today? Is the game a timeless classic, or simply not worth your time? Listen in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 13Episode 13 - Blue Force
Police Quest is one of those classic Sierra titles that many adventure gamers hold in high regard. Blue Force, developed by a group of ex-Sierra employees, was Tsunami Media's attempt at capturing that Sierra magic. Learn how the game came to be, and listen in as we determine whether this point-and-click adventure is worth your time today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 12Episode 12 - Wolfenstein 3D
It's time to revisit ID Software's early years, as we delve into the grandfather of first person shooters, Wolfenstein 3D! Learn how the ID team made the leap from 2D platformers to a pseudo 3D engine, after which we'll talk about whether the game holds up today, or if it's just too elderly to keep up with its descendants. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 11Episode 11 - DuckTales
Life is like a hurricane! Join me as we discuss DuckTales, one of the quintessential NES platformers, released back in 1989. Learn why licensed titles (usually) don't turn out all that great, and why DuckTales reversed that trend. We'll discuss how the game was made, its relevance in history, and whether you should go back to visit Duckburg today. Is DuckTales still platforming gold? It's time to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 10Episode 10 - Donkey Kong Country
In the mid-90s, Nintendo needed something to help compete in an ever-evolving console market. With their own next gen system delayed, they turned to developer Rare to figure out how to save the day. Donkey Kong Country was the end result. Join me as we look at how the game came into being, followed by a discussion to determine if the game still holds up today. Is Donkey Kong Country still worth your time? Tune in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 9Episode 9 - Commander Keen
Dust off your alien blaster and join me as we explore the world of Commander Keen! We'll talk through how the game was created, its overall historical significance, and why you may (or may not) want to play the game today. Undeniably an important game in computing history, but does it make it into our Pantheon of Classic gaming? There's only one way to find out... Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 8Episode 8 - Final Fight
It's time to take back the streets of Metro City, as we dive deep into the arcade classic side-scrolling beat'em up, Final Fight. As we always do, we'll discuss the history of the game, including its relevance to the arcade scene of the late 80s / early 90s and how it is forever linked to the Street Fighter series. Then, we'll discuss what it feels like to actually play the game in 2022 to determine, once and for all, whether Final Fight belongs in the Pantheon of Classic Gaming. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 7Episode 7 - Another World / Out of this World
Join me on an adventure into a desolate, alien world as we explore the 1991 cinematic platform adventure game Another World (or Out of this World in North America). As is customary, we'll talk about the historical context surrounding the game before we dive deep and figure out if it's still worth your time to play today. Does Out of this World belong in the Pantheon of Classic Gaming? There's only one way to find out... Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 6Episode 6 - Duke Nukem 3D
Shake it baby! Join me as we discuss one of the quintessential first person shooters of the mid-90s, Duke Nukem 3D. Released by 3D Realms in 1996, Duke Nukem is a nuanced story of love, drama, and intrigue, where...nah, actually, you just blow stuff up. How well does The Duke hold up today? Tune in and find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 5Episode 5 - Neo Turf Masters
Fore! Join me as we discuss Neo Turf Masters, an arcade golf game for the Neo Geo arcade and home systems, released in 1996 by the Nazca Corporation. Can the typically slower sport of golf translate into a fast-paced arcade experience to stand the test of time? Listen in and find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 4Episode 4 - Star Wars: Rebel Assault
Stay on target and join me as we discuss Star Wars: Rebel Assault, an on-rails shooter released by LucasArts back in 1993. Learn how the game was made and discover whether Rebel Assault still holds up today, nearly 30 years after its release. Does Rebel Assault deserve a spot in the Pantheon of Classic Gaming? Let's find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 3Episode 3 - The Lost Vikings
Join me as we explore one of Blizzard's (yes, that Blizzard) earlier video game efforts, The Lost Vikings! Released in 1992, The Lost Vikings was a puzzle platformer that had you navigate three Vikings, all with different skills, through a number of devious levels, all in the hopes of defeating the evil Tomator and returning home. Did we manage to save our Viking companions? Tune in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 2Episode 2 - Ripper
Don't stand around playing tiddlywinks in your birthday suit, there's a killer on the loose, and you've got to find him (or her)! Join us as we discuss the full motion video adventure game, Ripper, developed by Take 2 Interactive and filled to the brim with a ton of Hollywood "talent". We'll discuss the history behind the making of the game, after which we'll discuss what it feels like to actually play the game in 2022. Will Ripper make it into the Pantheon of Classic Gaming? Tune in to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Ep 1Episode 1 - Lemmings
As our new podcast launches, join me to discuss the puzzle / platform title Lemmings, released back in 1991 for the Amiga and, eventually, other systems. Learn about how the game was made and where it sits in history, and learn if this is one of those classic experiences that stay fresh, even 30 years after it was created. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!