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Making Waterfalls (lgm2025)

Making Waterfalls (lgm2025)

Chaos Computer Club - recent events feed · Tom Lechner

May 30, 202521m 11s

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Show Notes

Come learn about some ways to create waterfalls for video games! Inspired by a variety of waterfalls in the Pacific Northwest of the USA, Tom has been playing around with different ways to create waterfalls in the open source Godot game engine, with the help of other open source software such as Blender, Krita, and Gimp. Video game fluid flow is a complex subject, and this talk will outline various methods to cheat so that you don't really have to know complex math to make something acceptable. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3330112692/

Topics

836592025lgm2025mainlgm2025-engDay 3