
Making of Cards in Fogpiercer (godotfest2025)
Chaos Computer Club - recent events feed · Krystof Klestil
November 12, 202552m 5s
Audio is streamed directly from the publisher (cdn.media.ccc.de) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information that is then also communicated to the player. In the talk I'll show how we went about implementing both 2D and 3D versions of the cards.
There's a lot to consider with cards in games, in a way they're a bit like buttons, buttons with tons of information and requiremnents, they also need animations and juicy visuals that support player fantasy. Fogpiercer uses both 2D and 3D cards, depending on context. We went through numerous iterations and polish rounds to make the cards in Fogpiercer look and work the way they do now. I'll share our process, how they changed over time, what they look like now and how we achieved current results.
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://pretalx.godotfest.com/godotfest-25/talk/W989RC/
Topics
512025godotfest2025TalkIbericogodotfest2025-enggodotDay 2