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Ray-tracing in Vulkan pt. 2: Implementation (xdc2021)

Ray-tracing in Vulkan pt. 2: Implementation (xdc2021)

Chaos Computer Club - archive feed · Jason Ekstrand

September 16, 202146m 53s

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Show Notes

At last year's XDC, Jason gave an overview of the VK_KHR_ray_tracing extensions and how they can be used to implement a ray-tracing render from a client POV. In this talk, Jason will discuss the implementation of those extensions in Intel's Linux Vulkan driver. We'll cover over-all architecture as well as detailed topics such as bindless thread dispatch on Intel HW, Shader call/return lowering, and BVH building with OpenCL kernels. Watching last year's talk as preparation is highly recommended. about this event: https://c3voc.de

Topics

xdc2021112021Main Track