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How we make videogames (emf2024)

How we make videogames (emf2024)

Chaos Computer Club - archive feed · Ricky Haggett

June 1, 202430m 45s

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Show Notes

I am the creative director and programmer at Hollow Ponds, a videogame development studio. I'm going to briefly show some of our earlier games for context, and then talk about a number of interesting things about the development of our forthcoming game FLOCK - a multiplayer game about exploring a big wild landscape on the back of a giant bird, seeking out strange creatures, and charming them into a big flock. Licensed to the public under https://creativecommons.org/licenses/by-sa/4.0/ about this event: https://www.emfcamp.org/schedule/2024/207-how-we-make-videogames

Topics

207emf2024talkStage A2024Day 3