
From watercolors to mechs: (godotcon2023)
Stylized rendering and asset pipelines in Godot
Chaos Computer Club - archive feed · Panagiotis Tsiapkolis
November 5, 202325m 51s
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Show Notes
Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/33/
Topics
godotcon2023578242023Talksgodot