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From watercolors to mechs: (godotcon2023)

From watercolors to mechs: (godotcon2023)

Stylized rendering and asset pipelines in Godot

Chaos Computer Club - archive feed · Panagiotis Tsiapkolis

November 5, 202325m 51s

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Show Notes

Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them. about this event: https://pretalx.c3voc.de/godotcon2023/talk/33/

Topics

godotcon2023578242023Talksgodot