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303: Spaceships Built for Cats
Episode 303

303: Spaceships Built for Cats

For years, Blendo Games has been releasing its unique brand of systems-driven games on open source id Software tech, most recently with this year's Skin Deep running on a modified version of the Doom 3 engine. Sounds like a Tech Pod topic to us! We're delighted to be joined by Brendon Chung and Sanjay Madhav this week to dig into all the ins and outs of their process making Skin Deep, including working with 20-year-old code, making smart use of features that existed in the original game, restoring algorithms whose patents have since expired, figuring out what to enhance and what to rip out, and plenty of other intriguing subjects.

Brad & Will Made a Tech Pod. · Will Smith, Brad Shoemaker

September 7, 20251h 26m

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Show Notes

For years, Blendo Games has been releasing its unique brand of systems-driven games on open source id Software tech, most recently with this year's Skin Deep running on a modified version of the Doom 3 engine. Sounds like a Tech Pod topic to us! We're delighted to be joined by Brendon Chung and Sanjay Madhav this week to dig into all the ins and outs of their process making Skin Deep, including working with 20-year-old code, making smart use of features that existed in the original game, restoring algorithms whose patents have since expired, figuring out what to enhance and what to rip out, and plenty of other intriguing subjects.

Skin Deep on Steam: https://store.steampowered.com/app/301280/Skin_Deep/

Blendo has a lot of fascinating writeups about their dev process and tools: https://blendogames.com/news/

Sanjay's work as a games programming consultant: https://loophole.games/

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Topics

source codegodotunitydoom 3skin deepopen sourceidtechblendo gamesunreal enginesteam