
Board Game Design Lab
491 episodes — Page 8 of 10

[BONUS] Justin Jacobson on Managing Hype and Expectations
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Bringing Old Designs Back to Life with Justin Jacobson
Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved... The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab.

[BONUS] Peter Hayward on Attending a Prototype Convention
The post [BONUS] Peter Hayward on Attending a Prototype Convention appeared first on Board Game Design Lab.

The Two Types of Cooperative Games with Peter Hayward
Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees. The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.

[BONUS] Brandon Rollins on Playtesting
The post [BONUS] Brandon Rollins on Playtesting appeared first on Board Game Design Lab.

How to Make Your Game More Accessible with Brandon Rollins
Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.Brandon is an avid blogger and consistently writes great content to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickstarter... The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
The post [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention appeared first on Board Game Design Lab.

Story Driven Games with Jerry Hawthorne
Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories. The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.

[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design
The post [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design appeared first on Board Game Design Lab.

Boxes and Packaging that Sell with Adam Rehberg
Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be... The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab.

Designing Games with Digital Elements with Vincent Vergonjeanne
Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic. The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab.

[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
The post [BONUS] Jason Mowery & Chase Williams on Designing Heist Games appeared first on Board Game Design Lab.

Working with a Co-Designer with Jason Mowery and Chase Williams
Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.) The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.

[BONUS] Petter Olsen on How to Create a Great Looking Prototype
The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab.

The King of the Hill Mechanism with Petter Olsen
Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well. You can check out his new game on Kickstarter HERE. The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab.

[BONUS] Greg Loring-Albright on How to Recover from Failure
The post [BONUS] Greg Loring-Albright on How to Recover from Failure appeared first on Board Game Design Lab.

Designing Micro Games with Greg Loring-Albright
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience. The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.

[BONUS] Jon Gilmour on Post-Apocalyptic Games
The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab.

Themes that Sell with Jon Gilmour
Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain... The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab.

Creativity and the Future of the BGDL with Gabe Barrett
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell... The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.

[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish
The post [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish appeared first on Board Game Design Lab.

How a Publisher Develops Games with Alan Emrich
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he... The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

[BONUS] Artyom Nichipurov on How to Find Playtesters
The post [BONUS] Artyom Nichipurov on How to Find Playtesters appeared first on Board Game Design Lab.

Digital Prototyping on Tabletopia with Artyom Nichipurov
Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system. Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game. If you need some help with the software,... The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.

[BONUS] Don Eskridge on Creating Expansions for a Game
The post [BONUS] Don Eskridge on Creating Expansions for a Game appeared first on Board Game Design Lab.

Designing Social Deduction Games with Don Eskridge
Don Eskridge, designer of The Resistance, discusses all the ins and outs of creating a social deduction game.The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about. And... The post Designing Social Deduction Games with Don Eskridge appeared first on Board Game Design Lab.

[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry
The post [BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry appeared first on Board Game Design Lab.

How to Create an Awesome Rulebook with Dustin Schwartz
Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what... The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab.

[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
The post [BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter appeared first on Board Game Design Lab.

Designing Legacy Games with Jamey Stegmaier
Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.Jamey is one of the best designers on the planet, and... The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab.

[BONUS] Matt Leacock on Developing Alternative Versions of Your Game
The post [BONUS] Matt Leacock on Developing Alternative Versions of Your Game appeared first on Board Game Design Lab.

Crafting the Player Experience with Matt Leacock
Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products,... The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

[BONUS] Seth Grier on Where He Thinks the Industry Is Headed
The post [BONUS] Seth Grier on Where He Thinks the Industry Is Headed appeared first on Board Game Design Lab.

Shipping, Fulfillment, and Fulfillment Services with Seth Grier
Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board... The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab.

[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team
The post [BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team appeared first on Board Game Design Lab.

Designing Escape Room Games with Juliana Patel and Ariel Rubin
Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was... The post Designing Escape Room Games with Juliana Patel and Ariel Rubin appeared first on Board Game Design Lab.

[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
The post [BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter appeared first on Board Game Design Lab.

Creating Religious Themed Games with Andrew Harmon
Andrew Harmon, designer of Portals and Prophets, discusses religious themed games.Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way. Also, Andrew’s game is out on Kickstarter right now.... The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.

[BONUS] Sami Laakso on Creating Family Friendly Art
The post [BONUS] Sami Laakso on Creating Family Friendly Art appeared first on Board Game Design Lab.

Designing Scenario Based Games with Sami Laakso
Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks. And you can find Sami’s... The post Designing Scenario Based Games with Sami Laakso appeared first on Board Game Design Lab.

[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
The post [BONUS] Kirk Dennison on How to Dominate a Playtest Convention appeared first on Board Game Design Lab.

How to Iterate like a BOSS with Kirk Dennison
Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And... The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.

[BONUS] Scott Rogers on Tips and Tricks for Art Direction
The post [BONUS] Scott Rogers on Tips and Tricks for Art Direction appeared first on Board Game Design Lab.

Intertwining Theme and Mechanics with Scott Rogers
Scott Rogers, designer of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts. And the Jack Vasal Memorial Fund auction mentioned in... The post Intertwining Theme and Mechanics with Scott Rogers appeared first on Board Game Design Lab.

[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf
The post [BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf appeared first on Board Game Design Lab.

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more. The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.

[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
The post [BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter appeared first on Board Game Design Lab.

Project Management and Working with Virtual Teams with Timo Multamaki
Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.Timo has a team of 40+ people from all over the world working on various games, so he’s had to become the glue that holds people together and keeps them on the same page... The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.